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Workers harvesting tier 2+ resources

Please let NPC workers harvest tier 2+ resources. Maybe allow adding augments to workstations to allow for better resources harvested.
3 months ago in Feedback 1 Open

Build Pack Item For Frequently Built Items (Lodestar, Pepys Box, etc)

TLDR: Combine required materials into Build Pack object for ease of construction. Inventory management is already so involved in Nightingale (with variations on variations of every item type) keeping the ingredients required to build Lodestars and...
9 months ago in Feedback 0 Open

Fully resolve the situation for the corrupted carnute

The story of Sylvan's Cradle is one of performing a mercy blow on a long-suffering creature kept in captivity. However, as the game currently is, we still trade one captive in suffering for another. I would like to have the option to tend to, heal...
9 months ago in Feedback 1 Open

Base NPCs could extract Tier1-3 resources

I've moved my base to a Tier 3 map, hoping that my workers could extract resources corresponding to the map's tier, but they can only farm for Tier 1 resources. In my humble opinion, I'd like to be able to gather all resources depending on the Tie...
3 months ago in Feedback 0 Open

Earlier Multiplayer-Type Hub

Hey there devs, I know you're probably tired of seeing this topic, but I wanted to amend it for 0.5 and further, in regards to the multiplayer aspect of the game and how I think a change early on would benefit quite a number of things. Ranging fro...
8 months ago in Feedback 1 Open

blueprints are not clear enough

I rarely ever post feedback. but this one seems really insane to me, maybe it has been mentioned more and i just didnt see but this will make or break how long i could put up with future building. PLEASE improve the blueprint mode for things nothi...
5 months ago in Feedback 0 Open

Add ADS option for all ranged weapons

Not being able to aim down the sights of a ranged weapon in a 2025 game just feels wrong. ADS is such a standard feature of FPS games now that not having that ability feels like a handicap - that something big is missing from the ranged weapon gam...
3 months ago in Feedback 0 Open

Higher tier stone types needed

The game could use some higher tier stone resources, currently the highest tier stone is tier 3. We have tier 4 ores, gems, woods, fibres, hides and meats - everything we use in crafting, but no stone. This feels like something is missing - the ga...
3 months ago in Feedback 0 Open

Ascended realm chest loot is "under-tiered"

Chest loot in Ascended realms is mostly useless to a player geared to survive in the tier 4 realms. The crafted items the player will find in these chests are all made from lower tier resources the player has had access to in lower tier realms, su...
3 months ago in Feedback 0 Open

Add ability to upgrade major realm card tiers.

When the player reaches the Ascended realms, they will find major realm cards for lower tier realms in chest loot. These looted cards are effectively useless - for example why would a player want to visit a Hunt realm when they are already geared ...
3 months ago in Feedback 0 Open