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My feelings about version 0.5, About difficulty

Before the last big update, if I remember correctly, we had to play in certain ascended realms to find new materials and craft level 200+ gear, after which we could take on Apex bosses. Now, until you reach the watchtower, the game feels too easy—...
6 days ago in Feedback 0 Open

Automatically apply cursor to text field when renaming containers

When I rename a container, I need to click on the text field before I can type. That should happen automatically.
6 days ago in Feedback 0 Open

Refined Sickle harvest less fiber then by hand most times.

If I am going to carry around a sickle it just would be nice if I get a bunch more fiber then by hand.
6 days ago in Feedback 0 Open

Summon Companion

Like ability to call companion to me. Sometimes get lost, or to far away.
6 days ago in Feedback 1 Open

Welkin realm story critique - not fey

I really have no idea why this story passed. It feels more like a Star Trek story where ships get caught in some anomaly from an advanced civilization. The fey motivations -- from building something to how they react to their accident -- feel too ...
6 days ago in Feedback 0 Open

Sylvan's Cradle story critique - not fey

I originally picked up Nightingale for it's supposed Unique Selling Propositions randomized realms "fey" theme In RR 0.5, the randomized realms have been deprecated to obsolescence and so far the only vaguely fey aspect of the game is Puck. Sylvan...
6 days ago in Feedback 0 Open

Tab should exit menus like most other similar games

If a key opens a menu, that menu should close with the same key. This is a typical set up for games. Obviously the player base will have a lot of play between games and the transition is frustrating. Moving to Esc constantly wastes time and breaks...
6 days ago in Feedback 0 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
6 days ago in Feedback 0 Open

Magical Offhand

(Edit because mobile was confusing) I'd be interested in seeing more interesting offhand options, like wands or elemental grenades. An offhand wand could simply use the 'use left hand item' button as a spellcasting option, three spells like most g...
6 days ago in Feedback 1 Open

Hunting in water

I killed a deer in the water and I could not skin it im mad.
6 days ago in Feedback 0 Open