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Craft/Build categories start collapsed

Categories should start collapsed, or at least have an option to default to that behavior. That is, if I want to craft a fishing rod, it's much faster for me to click the "Fishing Rods" category and then choose a rod vs scrolling through the entir...
3 days ago in Feedback 1 Open

You want people to quit the game?

The fight in Into the Darkness is insane. I didn't even land and I was hit with 3 Mortars, the bruiser was already moving like it was berserk and the I only landed one hit on the Sentinal before I died the 2nd time.
3 days ago in Feedback 4 Open

Respite storage needs to be linked together.

I currently have 12 footed chest stacked on the biggest shelves back to back for random materials, 3 separate for food, and then other storage solutions around. I spend an equal amount of time trying to stack already stored items as I do trying to...
4 days ago in Feedback 1 Open

Please allow spiral staircases to stack.

The entire point of a spiral staircase is to tower vertically with as little horizontal footprint as necessary. This is undermined by the current spiral staircase, which cannot stack vertically.
5 days ago in Feedback 0 Open

Gear Quick Swap

I would love to see a dresser or mannequins in the game that would allow you to store clothing in groups and swap to them in a one click
6 days ago in Feedback 0 Open

Wall signs that you can rename.

This is just an idea. But a buildable wall sign that takes the place of a sconce that costs like one build point but can be renamed like a storage chest to help you remember what is in a room of your house or what that crafting bench is used for. ...
8 days ago in Feedback 0 Open

The escape key should first close the currently focused work bench recipe popup

This: I want to exit the currently selected recipe but stay on the bench, press escape, and am left outside the work bench. It seems more intuitive to first close the recipe popup, and on second press close the work bench altogether
9 days ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
10 days ago in Feedback 4 Open

Request on gear info or icon to be able to distinguish if there's room for infusions

Just requesting there to be a way to distinguish between infusions on gear from crafting and infusions applied with the items and to show whether there is room on gear without needing to check each one individually with a crafted infusion.
11 days ago in Feedback 0 Open

Character Appearance Save Function

To put it simply, I wanted to make sure the idea was forwarded to developers to implement the ability to save customized characters locally. I didn't mind much losing my old character with the recent wipe with 0.5 as I didn't give much effort into...
14 days ago in Feedback 1 Open