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Filtering by crafting tier in crafting stations

Crafting stations have a big clumsy list of alphabetically sorted items that gets really difficult to use once you have dozens and dozens of differnet items in it. We need a way to easily narrow down that list by selecting the tier of equipment by...
8 days ago in Feedback 0 Open

magic is /can be clunky

so as the title said magic is clunky 1 its one cast at a time (so you cast arborist shield then try cast anything else nope why it feels bad like why bother for most offensive magic if i can only use 1 il just cast shield and shoot shit or you kno...
8 days ago in Feedback 0 Open

Streamlined augment description

I really like the new augmentation system, but I feel there is something to be desired for how the descriptions for each augmentation are written. Right now, what a station can do is written long-form and some of it is written it a not-entirely in...
9 days ago in Feedback 1 Open

tracking spell

so im out on ascended astrolabe swamp with dragon card looking for monsters and rare mats and this spell is dam near impossible to see making it useless if we could get a customize for the color or just make it something even i my shit eyes can se...
9 days ago in Feedback 0 Open

Main NPCs in villages/camps should move around, sleep at night

Main NPCs in villages and camps should move around the camp and don't stay in the same spot. They should go to sleep at night, NPCs should act similar to how they do in Bethesda games.
9 days ago in Feedback 0 Open

More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
15 days ago in Feedback 1 Open

Please allow terraforming

It would be nice to allow some measure of terraforming in non-storied realms. For example, adding paths. Or moving some structures. Or digging. This would allow for a tremendous amount of creativity for respites and base-building.
15 days ago in Feedback 0 Open

Quest marker more accessible

It would be lovely if the quest markers would show on the compass no matter the distance. Also, I would like to see them better highligted on the map, so they don't look like quest givers. (another issue, quest givers and people for hire have all ...
15 days ago in Feedback 0 Open

Stamina cost for fishing is very unbalanced

The stamina requirements to catch fish could use some work. 145 stamina is more than enough to get one to the top of a mountain using nothing but climbing picks to hoist yourself up a sheer rock face, but not enough to reel in a trout? I tried fis...
15 days ago in Feedback 3 Open

Option to wait for dialogue when in a party

I would like an option to allow quest giving NPCs to pop up a "Wait for other players" option. Allowing the primary player to know to wait for others before beginning a quest giving conversation. This would hopefully make questing together easier ...
15 days ago in Feedback 0 Open