Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

Feedback

Showing 743

Refined Items Expanded - Community Theorycraft Project - RR Repost

Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
16 days ago in Feedback 0 Open

Climbing picks should latch onto less steep slopes

I would like to see climbing picks latch onto slopes that are less than almost vertical. Essentially as soon as a slope is too steep to walk, the climbing picks should be able to latch on. Maybe even always latch on, even if you would otherwise no...
14 days ago in Feedback 1 Open

Magick Ammunition underpowered

Magick ammo damage/time is too low. Even with a full magic build the damage is insignificant largely. Magick ammo seems to be primarily useful only for overcoming resistances regardless of whether the player uses a full magick or full range build,...
9 days ago in Feedback 2 Open

Survival needs more impact

Right now the survival aspect of the game feels more like a gimmick rather than being a core aspect of the game. Eating, sleeping, and drinking is without an animation. There isn't a thirst meter..it seems like a last minute addition to the game. ...
19 days ago in Feedback 1 Open

Inverse gable walls

It would be really cool if you would add inverse gable walls, for sections like this, allowing builders more creativity with roofs.
11 days ago in Feedback 0 Open

Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
22 days ago in Feedback 4 Open

Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
22 days ago in Feedback 3 Open

Quick access to companion inventory

I'd love to have easier access to my companion's inventory. The current implementation isn't terrible but I'm accessing it often enough that a one-click/one-button solution would be really nice. Two things come to mind for that. 1) When looking at...
22 days ago in Feedback 1 Open

Performance is rough

I have a 4070 and a 5800x, yet this game cannot run at smooth framerate. Its not even that its low, it just feels like there is a constant stutter
17 days ago in Feedback 0 Open

Remove the Fae Resources from Storied Realms

Greetings Devpeoples, This post is to request that the various Fae Resources, the Gear Score 100 special POI ones like Titan's Fingernail, Einaidia, and Star Ruby, be removed from the Storied Realms entirely. The reasons for this are two fold: It'...
17 days ago in Feedback 1 Open