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Multiple Companions/Automation

I will begin by saying the companion system that is I place is a perfect start point to begin from, when it’s working as intended it’s one of the most rewarding systems going being able to have an extra pair of hands. However the one downside is o...
11 days ago in Feedback 1 Open

Bass Reeves: weird moment of introduction (irrelevant)

Bass Reeves is placed in a town at a point one has unlocked most firearms and probably used them. His (old) quest line was (and apparently, still is) to introduce the use of firearms and the concept of weakspots. At this point in the story line, t...
11 days ago in Feedback 1 Open

"Take all" Short key

I'd like to have a short key for the "Take all" option in chests. It's standard in most survivals and RPG's.
11 days ago in Feedback 0 Open

Gear level changes

Gear Score This system itself is perfectly fine, but can be confusing in one way in particular - Gear level requirements can be annoying sometimes, many players (like myself) are easily confused when finding ore, or wood that they don't have the g...
11 days ago in Feedback 1 Open

Individual Loot for everyone.

Please implement Individual loot drops. When playing with a group of friends we have one friend in the group that just Vacuums up everything and even when we all ask Please don't be a vacuum and loot goblin. we don't want to exclude friends. but w...
12 days ago in Feedback 0 Open

Mirror Option for Building Parts

As you can see on the attached screenshot, the corner stairs point to the left, it would be nice to have a mirror option so we can build the same stairs but pointing to the right.
8 days ago in Feedback 0 Open

Progression window should contain all producible items.

Hello, I find the new progression window very useful. Not only for activate recipe X, but for an easy overview too. But as an overview this window does not contain all items. E.g. the clothes from the watch trader. (But it contains special quest i...
8 days ago in Feedback 0 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
8 days ago in Feedback 0 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
8 days ago in Feedback 0 Open

Glass windows for all build styles as an upgrade.

There is something that I feel like this game needs for those who wanna build high quality homes/whatevers, Combining build styles like Desert and Tudor would work surprisingly well if the windows of the desert set were made of glass instead of ne...
8 days ago in Feedback 0 Open