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Stop or reduce simplification and individuality

I notice many game elements with this, and I see a lot of requests here that goes in these directions too. You, and maybe the players, should think about it. I will give some examples: Simplification: Visiting Ely Belly You see her on the map, wal...
6 days ago in Feedback 0 Open

Pop-up in the middle of the screen when building

Whenever I build anything there is a pop-up with the conditions that covers a significant portion of the screen; making it hard to place items that do not snap into place. The pop-upo has no information that makes the current placement essential, ...
6 days ago in Feedback 0 Open

Speed up ledge grab.

Please consider speeding up the ledge grab animation. It's hard to say by how much, 1.5 to 2 times faster would probably be ideal since right now it's really sluggish.
10 days ago in Feedback 0 Open

Player Mounts/Vehicles

Animals tamed to be mounts and craftable vehicles such as bicycles,wagons or carriages
11 days ago in Feedback 0 Open

Controller support timeline?

As much a question as a feature request; but when can we expect full controller support? I prefer to play survival games with a controller and I appreciate that support has been partially implemented. However at this stage it should probably be te...
11 days ago in Feedback 1 Open

clarity suggestion for Secrecy POIs

The instructions given in the Secrecy POI is rather unclear, and has caused several of us issues. It was suggested that I offer potential rewording to assist with for a future update, so here is what I came up with. (first part, italicized, might ...
11 days ago in Feedback 0 Open

Allow upper floors to be built directly off of foundations

Please allow us to build upper floors directly off of foundations. Then allow posts / poles to snap directly to the underside of the floors to provide the necessary support. I was attempting to build my house directly over a river / waterfall. The...
11 days ago in Feedback 0 Open

Dying of hunger while base building

I have died multiple times from what I think has to be hunger, while I was looking at the list of things to build and pondering what to do next. That's not super fun. Possible fixes: Much more obvious visual cues when you're dying of hunger; maybe...
11 days ago in Feedback 0 Open

Tier2, Tier2+ name swaps

As the post name states, swap tier2 being 'Refined' and Tier2+ being Rugged. The better tier is rugged whereas the lower one is refined? Is rugged not more crude than refined? Just felt off to me, that's all this post is, a small nitpick
11 days ago in Feedback 0 Open

Having a fair bit of difficulty in melee/ranged combat in Welkin's Reach

I'm playing on Champion difficulty. On this difficulty, no matter my gear upgrades, most enemies can kill me in ~2-3 hits and it takes me 10-15 hits to take them down. In Sylvan's Cradle, I found I ditched blocking in favour of kiting + bow + head...
11 days ago in Feedback 3 Open