I notice many game elements with this, and I see a lot of requests here that goes in these directions too. You, and maybe the players, should think about it. I will give some examples:
Simplification:
Visiting Ely Belly
You see her on the map, walk to this location and you stand before a hill. You take your climbing hooks and:
1)Jump on rock leads, climb a little up, fall down, search a new way... maybe not easy but possible. Some kind of fun and challenge.
2) You take the climbing hooks, activate the ropes and one minute later you talk with Ely Belly.
What is better?
Actual suggestions about augments. Simplification because of something is not understandable, yes, but simplification because of "I want all and I want the best" without any challenge and consideration?
=====
Individuality:
Clothes with the same level have nearly the same values.
1) Individuality, because of I can wear hat A, boots B, Gloves C ...
2) Individuality because I wear a dress for a melee warrior or a magician?
Yes, I know, I adjust this with different material (100 or more available) and infusions. But is this pro or contra for individuality?
Actual suggestions, more weapons. We have 20(?) Weapons already, this is similar, Individuality because of a very wide range of selections or individuality because of I want individual but a little special character?
And no, "Don't like it, don't use it!" is not an answer.
Category Tags | Other |
Mode | Both Online & Offline |
Sentiment | Feature Request |