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It would be nice to have this game on GOG when version 1.0 is released

This is a personal opinion, but I'm tired of Steam and all the things that come with staying on that platform. This is the last game I'm still playing on that platform and only because I love it. I understand that making the game viable for anothe...
3 months ago in Feedback 1 Open

Needed changes

I have enjoyed your game and will probably play to the end. However, my computer is not new and may be borderline fast enough. The game sometimes bloats in memory and the lag becomes enough to make it unplayable. Restarting the game usually fixes ...
about 2 months ago in Feedback 0 Open

Lighting range is the issue, not the brightness itself

I built a stave house and it's so incredibly dark. I know you made the lights darker this update but that only highlighted the issue. Now my house looks like a dark void with a bunch of small suns. The lights itself are really bright but none of t...
8 months ago in Feedback 2 Open

Illumination enchantment

Illumination is still very dim since the update increasing light brightness, and like all lights it doesn't reach/illuminate very far from its source. Increasing the intensity and radius would make the spell more useful, even worth having. Current...
8 months ago in Feedback 1 Open

Light fall-off radius and bleed through walls (10/2/24)

Lights bleed through walls and floors, creating lighted walls/ceilings/floors where there shouldn't be. (This was also the case before the update.) It looks like that is mostly due to the "seams" of the tiles not being fully "sealed," since most (...
8 months ago in Feedback 0 Open

Have storage and beds that match the building style (e.g. Pagoda or Tudor chests)

I've built a base using the Pagoda style, but the art nouveau style bed really looks out of place. Also the chests really look out of place. Not critical by any means, but it would be awesome.
8 months ago in Feedback 0 Open

Lamp post should be vertical with the world not the landscape

Lamp post is leaning as the ground below it is not levelled.
8 months ago in Feedback 0 Open

The pathfinding of the AI survivors needs some work

So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
8 months ago in Feedback 0 Open

Tiered material "offerings" not scaling with realms

Across all realms the player often finds materials on altars and other POI's that look like some form of offering - these include a range of ingots, raw and cut gems and bound fibers etc... A problem i noticed is that tiered materials (materials t...
about 2 months ago in Feedback 0 Open

portal

No description provided
about 2 months ago in Feedback 0 Open