I really like the new augmentation system, but I feel there is something to be desired for how the descriptions for each augmentation are written. Right now, what a station can do is written long-form and some of it is written it a not-entirely in...
On Quest to Destroy Sheilaks Yoke, it froze, the last column won't solidify, and the giant beetle (Sheilaks Yoke?) doesn't move and is immune to all damage types.
so im out on ascended astrolabe swamp with dragon card looking for monsters and rare mats and this spell is dam near impossible to see making it useless if we could get a customize for the color or just make it something even i my shit eyes can se...
Main NPCs in villages/camps should move around, sleep at night
Main NPCs in villages and camps should move around the camp and don't stay in the same spot. They should go to sleep at night, NPCs should act similar to how they do in Bethesda games.
hey! I’m not sure if this is intentional or not, but me and my friend were playing and found a way to skip sylvans cradle main quest and go into the heart of the building and beat the boss without making the potions. You’re able to slip through th...
I think it would improve QoL if there were a hotkey to just "take all" from a chest and having right-click go back or close interactions with crafting stations and etc. and binding Track Recipe to something like SHIFT + Left click.
I really like the critter variety in forests now. The small deers are a great touch that I haven't noticed before and having a good number of non-hostile critters makes the place feel much more alive and believable. This isn't quite the case with ...
When building augments they have those icons indicating to which category each augment belongs too. They are extremely small, at least on my screen (1440p), making it next to impossible to actually tell what they represent and to which crafting st...