When casting Hermetic Flame to enchant your current weapon/tool, existing damage types dealt by that weapon/tool are overridden entirely by fire damage. For example, an axe (typically slashing damage) will not deal slashing + fire damage, but only the fire damage (i.e., it no longer deals slashing damage) until the number of Hermetic Flame charges run out.
Mode | Both Online & Offline |
Impact | It doesn't impact my ability to play or progress |
Category Tags | Combat, Tools/Gear |
Realms | Other |
Minor Realm Cards | None |
Steps to Reproduce | Find an enemy with a slashing/bludgeon/piercing weakness. Strike it with that weapon to confirm the damage type weakness. Cast Hermetic Flame and apply it to the weapon. Strike again, and notice there is no longer a damage-type weakness indicator and the damage is no longer equivalent. |