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UI for menus, shop, and inventory are terrible.

Its really painful to interact with.


I'll start with the shop UI. Users should get a view of an item first and let them toggle the filter options if they need them. It is tedious and frustrating that I had to open dropdowns just to see what the merchant is selling. Why can't I just quickly scan what they have? Just add in a graphic of the item with the item name plus the cost of it.

Next is the inventory. Surprisingly hard to navigate around. Like okay, I appreciate you guys grouping things together but at the very least the default view of the inventory should be ALL. Like I want to see what food I have and I had to like click on buttons just to get their cause for some reason my brain can't process the icon visuals I'm seeing. The character stats on the side too is hard to engage with. I think you guys could do a better job layouting that area and present information that is digestible. I can't even find the status my character has like I see a sleep card on my UI but i have no idea what that means or that yellow thingy symbol (probs me spraining my legs from jumping off heights).


Then the menu itself, I think its just the choice of fonts and cards. It feels... annoying to use really.

Category Tags UI/UX, Inventory
Mode Offline
Sentiment Critical
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