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Search results: Crafting

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272 VOTE

Allow us to choose our augments for crafting stations to turn them on and off.

It'd be nice to have an interface in each crafting station, that allowed us to just toggle which augments we wanted, so we can decorate however we want, keep all augments connected to the crafting station, and then just choose which ones we want t...
11 months ago in Feedback 22 Open

Ritual curio crafting does not trigger mission requirement

Previously, the ritual curio's description said one needed specific augments for it to trigger the mission. It doesn't anymore say so in the description, but it still does. Potentially quite a frustrating bug / oversight. Crafted the curio without...
8 days ago in Bugs 0 Open

Sewing Augment Health and Stam not displayed on finished clothes

The excellent sewing bench has the sewing kit attached as an active augment. The Bench shows the crafted shoes should have Health +++ and Stam +++, but the finished crafted boots do not show the bonus applied (Health and Stam are less than shown o...
8 days ago in Bugs 0 Open

Augment limit on workstations needs to be gone

Currently workstations are limited to 4 active augments regardless if more/others are build in it's vicinity, which feels kinda arbitrary especially for workstations like the workbench & sewing station which could utilize a lot more. This limi...
11 months ago in Feedback 9 Open

Review/Improvements

Now after having nearly 200 hours into the game under my own Steam Account rather than my brothers and having followed the development since EA launch I'll write my own review. This may become a book of its own . First things first i love your gam...
about 1 month ago in Feedback 1 Open

Fibres Re-Revisited - Community Theorycraft Project

Fibres Re-Revisited Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discuss existing and potential new additions to the different elements of this...
10 months ago in Feedback 0 Open

Improve augment and infusion mechanics

When crafting an item, there are several issues with the augment stations and their associated infusions. When constructing augments, it is not clear which ones will stack. When crafting a Simple Slingbow, a "Simple Hunting Augment" from a Hunter'...
10 months ago in Feedback 4 Open

Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
11 months ago in Feedback 2 Open

Add missing tiers of augments.

Thanks for changing the crystal ball to tier 3, but now is tier 2 missing, and there are lots of tiers of augments that are missing. Most have tier 1 and tier 2 or they have tier 1 and tier 3 some have only tier 1.
10 months ago in Feedback 1 Open

The Ability to Dig

The ability to dig into a non-rocky terrain tile, such as the sandy terrain of a desert realm. The ability to dig should be enabled after crafting a shovel. Digging to be allowed in the soft, non-rocky terrain of desert, swamp, and forest realms. ...
about 1 month ago in Feedback 0 Open