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Add Storied Realm Bosses as Vault Bosses

I love the Storied Realms bosses, they were all engaging and had unique mechanics. I'd love to see them appear in higher tiers in some way, Vault seems like the easiest answer. This would also allow some of their materials to be available at highe...
7 days ago in Feedback 1 Open

Increase Aggro/Threat generation of AI companions

Hey folks, first I want to say thank you to the whole team for an amazing game! I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
17 days ago in Feedback 2 Open

Enemy Spawn mechanic limited

I love this game very much, my favorite. However, enemies spawn way too close to the player. (bound ones) This has a number of Disadvantages: Ranged combat becomes more difficult, especially with bolt action rifle Less strategic options to approac...
1 day ago in Feedback 0 Open

Enemy encounters every 30 feet

Too many enemy encounters they need to be reduced by a minimum 50% Its just tedious. I'm at the point where I cant be bothered wasting ammo on them.
1 day ago in Feedback 1 Open

Increase Fabled Carnute Resource Drop Rate

Please increase the drop rate of fabled carnute resources. They're already hard to track down due to tracking spells not working on them, I don't think the drop rate needs to be super low like it is now. There is no other end-game resource this ha...
2 days ago in Feedback 0 Open

Revamp player position detection on attacks to allow stealth (and better realism/logic)

This suggestion is to completely revamp player position detection when attacking others (animals, hostiles, etc.) The TL;D[n]R version is to remove the telepathic omniscient detection of the player's exact position on an attack and instead have cr...
2 days ago in Feedback 0 Open

You want people to quit the game?

The fight in Into the Darkness is insane. I didn't even land and I was hit with 3 Mortars, the bruiser was already moving like it was berserk and the I only landed one hit on the Sentinal before I died the 2nd time.
3 days ago in Feedback 4 Open

Ascended realms HP: grind beyond measure

I am playing on champion and any and all ambition to play on nightmare is slowly disappearing. Not because it is (too) hard, but because there seems to be a fundamental error in design. Grinding is not fun, yet this is exacxtly what we get. Insane...
4 days ago in Feedback 0 Open

got killed while the realm was still loading

I had logged out in the middle of a realm so that I wouldn't have to walk the whole way from the waypoint. As I was logging in again and the realm was loading around me, it was night and I got killed by bound and I had to respawn at the waypoint a...
3 days ago in Feedback 0 Open

Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
15 days ago in Feedback 4 Open