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Community Generated Content

Just read the transcript for the November Developer Q&A. I really appreciate the devs holding this event and posting the transcript, it was a good read, thank you. Meaningful communication is important for community health. If I would've be...
about 2 months ago in Feedback 2 Open

Auto-Use tools if in backpack whether in hotbar (or not)

While exploring and harvesting items, it would be immesely useful if we were able to automatically skin animals using a harvesting knife without having to switch weapons. Of course, this would prevent using spells on weapons, but thats alright as ...
4 months ago in Feedback 0 Open

upgrade table should be unlocked before the watch

The upgrade table should be unlocked much, much earlier. The progression is not smooth at all because you go through the whole game with white gear, and once you reach the watch, you can upgrade everything by several tiers at once. It makes no sense.
4 months ago in Feedback 0 Open

Sort by weight and still show quantity

It would be very beneficial when you sort by weight (which I think is so important when dealing with inventory management) to also see the quantity of the stack. Currently if you sort by stack, the number showing you the quantity of the stack chan...
4 months ago in Feedback 0 Open

The lag is so bad

I played this with several friends before the big update and the game ran just fine, just a tab bit of lag first, main issue was the crashing constantly when going into realms. But now after a year and coming back, the game runs so poorly on my sy...
4 months ago in Feedback 0 Open

Multiple Companions/Automation

I will begin by saying the companion system that is I place is a perfect start point to begin from, when it’s working as intended it’s one of the most rewarding systems going being able to have an extra pair of hands. However the one downside is o...
4 months ago in Feedback 1 Open

Bass Reeves: weird moment of introduction (irrelevant)

Bass Reeves is placed in a town at a point one has unlocked most firearms and probably used them. His (old) quest line was (and apparently, still is) to introduce the use of firearms and the concept of weakspots. At this point in the story line, t...
4 months ago in Feedback 1 Open

Yield bonus is misleading

A yield bonus of x1.2 does not actually alter the YIELD, it alters the NUMBER OF CRAFTS, rounded down. For example, if a single craft normally Yields 3 units and you queue 2 crafts, the Yield is 3 x2 or 6. If you had a yield bonus of x1.2, the fin...
4 months ago in Feedback 1 Open

Crafting amount could use a slider input

Clicking on left or right arrows to pick how many items to craft is slow. Adding a slider can help some players and may be easier and faster in some cases.
4 months ago in Feedback 0 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
4 months ago in Feedback 1 Open