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Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
7 months ago in Feedback 2 Open

Fireplace can no longer buff beds after Unreal Engine 5.4 Update

Fireplaces used to buff beds (So we - my friend and I) usually build a fireplace around the beds. Since the 5.4 Update this buffs seems to be deleted in general? Fireplaces can't even connect anymore with beds. It would be nice to have this featur...
2 months ago in Feedback 0 Open

Revamped recipe tab on crafting benches

We got a rework for building mode, and i think not a rework casue the crafting system is pretty good, the less intuitive part i see is the recipe selection inside craftbenches, all the names in a list and thats it, is not something intuitive and t...
about 1 month ago in Feedback 0 Open

Nightingale Needs Essence Conversion: A Case for Tier Flexibility

I’ve been thinking a lot about the essence system in Nightingale, and I believe there’s a missing piece – the ability to convert higher-tier essences (like T4) into lower ones, specifically T3. Right now, the only option is converting everything d...
7 months ago in Feedback 0 Open

Cham for Balanced Spell-Stacking and Spell-Tagging

With magic being difficult to balance, I feel like it would be beneficial for magic focused builds to reward this playstyle with a new charm. That charm could allow to stack one additional power, for as long as the tool is held. (Make the charm on...
3 months ago in Feedback 0 Open

Add option to learn whole progression branch

It can be tedious to have to learn every recipe one at a time, particularly with say Tilesets. Add an option to learn all recipes within a particular branch to the description of the top recipe of that branch.
7 months ago in Feedback 0 Open

Easy way to compare material attributes

I would like there to be a way to compare the attributes of materials so it is easier to make tools and clothes with the attributes that best fit for how I am going to use them - I think it could be best done by having a category in the guidebook ...
18 days ago in Feedback 0 Open

The new sofa is...a start. But not really useable.

We've been begging for more living related furniture, and I was PUMPED to see that more of that stuff had been added. Really love that, super super appreciate it. That being said, I was pretty disappointed with the Tudor sofa, and honestly all of ...
about 1 month ago in Feedback 0 Open

Fires are frustrating now :(

While I appreciate the idea around having the fires permanently lit for lighting purposes, I find the change to set players & NPCs on fire when in remotely close distance extremely frustrating. It's happening constantly with normal movement ar...
about 1 month ago in Feedback 0 Open

More use for essence

Low tier essence use is subpar. It would be great if we could other use for lower tier essence than just repair for t1 and unlocking progress. Many recipe could benefit from needing essence. Especially refined mats (think gilded&etched for exa...
5 months ago in Feedback 0 Open