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Crafting

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Masterwork Pick durability seems an order of magnitude too low

The base recipe for Masterwork Pick has a Durability of 120. This is an order of magnitude lower than other Masterwork items (e.g. Masterwork Axe base Durability is 1250). I believe this value of 120 is incorrect, perhaps a digit was missed when i...
3 months ago in Bugs 0 Open

Buttons on controller broken

Before the most recent patch I was playing on steam deck and the buttons were working just fine in crafting like R1 and L1 to increase or decrease the amount of an item I wanted to craft at one time, now they don't work, I have to use the touch sc...
4 months ago in Bugs 2 Open

Nightingale Needs Essence Conversion: A Case for Tier Flexibility

I’ve been thinking a lot about the essence system in Nightingale, and I believe there’s a missing piece – the ability to convert higher-tier essences (like T4) into lower ones, specifically T3. Right now, the only option is converting everything d...
9 months ago in Feedback 0 Open

Add option to learn whole progression branch

It can be tedious to have to learn every recipe one at a time, particularly with say Tilesets. Add an option to learn all recipes within a particular branch to the description of the top recipe of that branch.
9 months ago in Feedback 0 Open

No longer able to raise items above 2 ticks when building

Since the latest PTR and in Live as well, I've noticed that I am no longer able to free-build in the air. In the patch before, I was able to raise items up with R+mousewheel a relatively infinite height. In other words, I made a bunch of stuff flo...
7 months ago in Bugs 3 Fix Live

Craft everything from the Workbench with a "tree" for selecting materials

I really love the crafting system in the game. Combining different materials for different item properties is very cool. My one grumble is that I get tired of going back and forth between all the stations, sometimes forgetting what I needed from o...
7 months ago in Feedback 0 Open

crafting with higher tier produce (for exemple etched)

I think some opportunity is lost here. For exemple, we can use etched ingot to replace normal ingot in recipe but etched doesn't offer any additional bonuses, just an extra step. Why is the recipe of etched ingot not requiring something elses than...
9 months ago in Feedback 2 Open

Why abandon the entire skill tree construct at Tier 4?

Why is Tier 4 suddenly "buy recipes" and everything but food is still Tier3++. The abrupt change in mechanics makes no sense. Just add a Tier 4 to the tree FFS. And don't get me started on suddenly getting 'coins'. Stick to one currency please and...
2 months ago in Feedback 1 Open

Elemental Ammunition for Bows

The addition of bows is something I really appreciate, and the choice between the two styles can be fun, but it doesn't really make sense that guns have the option to load magical ammunition and the two (current) bows don't. Would it be that diffi...
8 months ago in Feedback 1 Open

Station Augment list not scrollable with controller

When viewing a station's augments with a controller there is no ability to scroll down the augment list.
2 months ago in Bugs 1 Open