An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
Fibres Re-Revisited - Community Theorycraft Project
Fibres Re-Revisited Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discuss existing and potential new additions to the different elements of this...
I'd like to suggest that when we mouseover resources like trees, grasses, rocks, stones, ore, etc. we get the name of the resource pop up without having to break/collect it.
Specialized storage furnishings to reduce clutter and increase decorations
Currently with so many types of materials, players are creating arrays of storage to try to keep it organized. This results in trying to have a lot of storage with a compact footprint, while also mousing over each identical looking container for t...
"Loss" of Loot between the Bosses in the Boss-Rush
Unfortunately, I had to end the Boss Rush after my 5th run because my inventory was already full, and I didn’t want to "delete" any loot from the Chests between each Bosses. My companion's inventory is also full, as I moved over everything I could...
A ship that will act as a mobile base and another mode of realm traversal
With the game being heavily focused on adventuring and gathering resources, I feel like a mobile base such as a flying ship in some form would be a very big complement to this style of gameplay and the game in general. At the moment, you need to g...
Unable to Complete Apprentice Lumberjack Challenge
Greetings Devpeoples, With the changes to the Abeyance Realm and it becoming a fixed Biome (Forest), and being the only Tier 1 Realm that Players can access, it has now become impossible to complete the Lumberjack challenges, because Players can o...
The addition of bows is something I really appreciate, and the choice between the two styles can be fun, but it doesn't really make sense that guns have the option to load magical ammunition and the two (current) bows don't. Would it be that diffi...
Refined Items Expanded - Community Theorycraft Project - RR Repost
Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.