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Idea for cosmetic drops & boss trophies

Hey, everyone! Nightingale feedback for some additional drops from monsters & bosses that would incentivize players to farm monsters and more (a little additional thing for players to look forward while adventuring). I would love if there were...
7 months ago in Feedback 1 Open

Add More to Offerings

Hello! One thing I would like to see is more support for offerings. Right now, these are what I consider some of the issues (some of which are bugs already reported on this forum): Offerings aren't returning the correct tier for the Realm that the...
10 months ago in Feedback 1 Open

Harvester's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Harvester's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
10 months ago in Feedback 0 Open

Please let us see what a material actually looks like in the crafting menu

I'd just like to be able to see the materials before committing it to something I'm crafting. I made an outfit just based on the stats recently and ended up looking like a grape with some sort of viral infection. I love stats but don't like lookin...
8 months ago in Feedback 0 Open

Estate Structures Work Station (wood, mining, etc) Augmentations

Either add augmentations for Estate workstations (NPC manned) or remove the hint that you can place an augment for the workstations.
3 months ago in Feedback 0 Open

Cavern Realm Suggestion - Repost RR Update

Greetings Devpeoples, This post is to supply a potential new Realm to travel through, a subterranean one called Caverns. To me, the lure of what lies beneath the earth in such a wonderful fantastical setting as Nightingale is immense. With the abi...
11 months ago in Feedback 1 Open

Tier-based ore generation makes exploration duller, biomes feel less diverse

Figuring out what realms had what resource and where was a big part of exploration and what made the various biomes and their peculiarities compelling. The previous ore generation may have been a little too fiddly with the Realm Level variance, bu...
11 months ago in Feedback 2 Open

Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
9 months ago in Feedback 1 Open

Base Building Suggestions

Because we Realmwalkers love building stuff, here are a few ideas I had for base building. - wood used during building to be colored based on the type of wood. Ex: structures made with Ebonwood Lumber taking on a black color. This is already a thi...
about 2 months ago in Feedback 0 Open

Armor and Equipment Suggestions

I've got even more ideas because when do I not. This one relating to armor and equipment. - Shovel- allows Realmwalker to both dig for valuable ore and precious gems but also lets them terraform the landscape and build underground bases. Can also ...
about 2 months ago in Feedback 0 Open