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Please Removal Animal Fibre = Thread when Dyes are Implemented

Greetings Devpeoples, This post is to request that when you implemented the Dyes feature that is coming in a future update, that at the same time could you please remove the ability to use Animal Fibre as Thread for crafting purposes. A primary us...
12 days ago in Feedback 0 Open

Codex Enhancement for In-Game Knowledge and Resource Discovery

I would love to see an improvement to the Codex system, allowing for more in-game knowledge without the need to consult external charts. It's frustrating to leave the game just to look up resources on the internet. I propose that the Codex disp...
12 days ago in Feedback 2 Open

Follower does not obey simple commands

Follower does not follow when commanded. (Was trying to move his heavy inventory to storage). 2) Follower does not "work here" (mining ore).
12 days ago in Bugs 2 Open

Carnute stuck in Loop

Unsure if this was intentional. The Carnute is stuck walking in a circle in the first Abeyance realm you enter. It's circling around the Ribbon trees and will continue to do so even when it has knocked all the ribbon trees down to the point they w...
23 days ago in Bugs 0 Open

Make Seals and Card Materials "Generic"

Hello! This is a small laundry list of items/resources I think could use the same characteristics treatment that Realm Cards (and select other items like Potions) got in the Realms Rebuilt update. (Thank you for that, by the way; having the SAME T...
7 days ago in Feedback 0 Open

Seeds Used in Too Many Recipes...?

Seeds seem to have a few backend tags that make them a little too pervasive in recipe usage, rendering their fully grown counterparts moot for these recipes (and arguably "unrealistic" for some, as with the grain refinement into Flour). The follow...
7 days ago in Feedback 0 Open

Too much Food in the Realms

Playing on Balanced/Normal difficulty. Just wandering around POIs and getting quest rewards and opening chests, I ended up with so much food that I barely had any need to craft any food for myself, except at the very start of the game. I feel this...
8 days ago in Feedback 0 Open

T3/T4 Fabled Leporidon Drops T4/T5 Materials

Greetings Devpeoples, Finding and killing the Tier 3 Fabled Leporidon, Awher the High Fang, results (when skinning) in dropping Tier 4 materials, rather than Tier 3. Edit: Another member of the community has found this instance also occurs with th...
13 days ago in Bugs 0 Open

Plant Box Outside

Plant Box outside should NOT have debuffs for Unsheltered and Soggy! That is how farming is done!
19 days ago in Bugs 1 Open

Gear level changes

Gear Score This system itself is perfectly fine, but can be confusing in one way in particular - Gear level requirements can be annoying sometimes, many players (like myself) are easily confused when finding ore, or wood that they don't have the g...
20 days ago in Feedback 1 Open