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Battlefield Trip

I am to return to Puck. Puck; an entity who only appears when he deigns to speak to you; who is physically impossible to reach as he maintains absolutely no location within euclidean concepts; with no method of summoning; I am to somehow return to...
19 days ago in Bugs 7 Fix Live

Increase Aggro/Threat generation of AI companions

Hey folks, first I want to say thank you to the whole team for an amazing game! I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
24 days ago in Feedback 2 Open

NPC traders: too expensive

The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...
21 days ago in Feedback 1 Open

In der roboteröl quest wird beschrieben dass man den Läufer in einer sumpfwelt findet. Die Läufer gibt es nur in der wüste und die Wüstenläufer geben kein roboter Zauberöl . Wir haben es schon mindestens 20 mal probiert-

In der roboteröl quest wird beschrieben dass man den Läufer in einer sumpfwelt findet. Die Läufer gibt es nur in der wüste und die Wüstenläufer geben kein roboter Zauberöl . Wir haben es schon mindestens 20 mal probiert-
3 days ago in Bugs 0 Open

The companion's "firewood refill" option should be off by default

The refill behaviour just isn't practical atm and pretty much everyone turns it off after seeing some carved wood in the furnace. While I don't think that fixing this needs to be a priority, it's unnecessary for every newbie to run into the issue....
19 days ago in Feedback 1 Open

Wilhelmina rumor quests broken

I have 2 quests both called "A New Rumor" that ask me to talk to Wilhelmina Sasse about new rumors, but she does not have any. These 2 quests can not be completed.
22 days ago in Bugs 4 Open

Follower won't come inside house

My follower only comes into the bottom floor of my home. If I use the stairs to go to upper levels they disappear and reappear outside the house or on the roof. The only way I can re-engage them is to go outside the house and when I re-engage them...
4 days ago in Bugs 0 Open

Allow Automatons at our Respite for Harvesting

It would be cool to allow us to craft and use Automatons at our Respite to help with harvesting, they can harvest while we are away from our Respite. In addition maybe we can have Automatons as companions too.
5 days ago in Feedback 0 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
11 days ago in Feedback 0 Open

Recruit using Maul in combat can cut down trees

If the player equips a Maul and hits a tree, they cannot fell it to collect Wood. A Recruit using a Maul in combat can cut down trees if they happen to hit one while swinging at enemies. Logs are dropped on the ground and can be collected as normal.
8 days ago in Bugs 2 Open