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Recruits

Just started 12/18/24, Now that we have to talk to companiom before giving items to carry or whatever kit is too easy to dismiss companion accidently. If I we leave companion and use a calling card, then return home, survivor is there identical to...
3 months ago in Bugs 0 Open

Grendal Druid Danu Missing

Completed Blinding Sounds. Returned to Danu to complete mission. Danu is missing except for her staff.
3 months ago in Bugs 0 Fix Live

Enemy animations and attacks make combat frustrating

The combat by itself is fine and we have a lot of different tools and weapons on how to approach it, but in practice there are some things that make it frustrating to do so and result in an unsatisfying combat experience. Specifically, the enemy m...
6 months ago in Feedback 1 Open

Side Quest : A New Rumour, Hear Wilhelmina's newest rumour.

After talking to Nellie Bly for the first time in Gloriana's Tears and she gives you the quest to get the 3 items and says there are two paths you can take. I explored the realm a little bit and then returned to respite and logged off. Logged back...
6 months ago in Bugs 6 Open

I have 2 NPCs wandering around my base

After the patch I hired an NPC named Jack who was in the first realm. When I went through the portal to the next realm, I dismissed Jack and hired a different NPC. When I went back to my base, I found Jack wandering there pointlessly. I would like...
6 months ago in Bugs 4 Open

Multiple Companions/Automation

I will begin by saying the companion system that is I place is a perfect start point to begin from, when it’s working as intended it’s one of the most rewarding systems going being able to have an extra pair of hands. However the one downside is o...
6 months ago in Feedback 1 Open

Bass Reeves: weird moment of introduction (irrelevant)

Bass Reeves is placed in a town at a point one has unlocked most firearms and probably used them. His (old) quest line was (and apparently, still is) to introduce the use of firearms and the concept of weakspots. At this point in the story line, t...
6 months ago in Feedback 1 Open

Option to wait for dialogue when in a party

I would like an option to allow quest giving NPCs to pop up a "Wait for other players" option. Allowing the primary player to know to wait for others before beginning a quest giving conversation. This would hopefully make questing together easier ...
6 months ago in Feedback 0 Open

Aid and Defense problem

In both Aid and Defense spots it's a problem that the local wildlife both kills the questgiver NPC:s and trashes the structures when they spawn too close. No way to take the quest when the questgiver is dead and gone, please make them safe from en...
5 months ago in Feedback 0 Open

Tie companion pickup to players own radius

Our own character seems to have an item pick-up magnet. Meanwhile, the companion sometimes seems to be off in the nethers pursuing or chasing a bear. It'd be absolutely wonderful if any items in our own magnetic pickup region were automatically ju...
about 2 months ago in Feedback 0 Open