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My subscriptions: Recruitable NPCs (Companions)

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Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
24 days ago in Feedback 1 Open

Dialogue Should Have Some Sound

I feel like it would add somewhat to the overall dialogue experience if as the text appears on the screen when talking to an NPC of any kind, there was any sort of sound as the words appear. Something akin to Stardew Valley sounds as the text is c...
7 days ago in Feedback 0 Open

Use Pet Beds system to have multiple Recruits and to position them at work sites

A pet bed spawns a pet. Maybe it could instead spawn a Recruit, and you can talk to the Recruit to "Work Here". A basic requirement might be a Recruit Bed will not spawn a Recruit unless it is Sheltered, so if you build a small house for a Recruit...
8 days ago in Feedback 0 Open

Recruits having issue with Bhutan Upper Floor

I have been battling this issue all night as to why my recruit goes up about 3 stairs to follow me, then just turns around and goes back down and just stops at gound level. It turns out there must be a new bug with the way recruits handle the "no ...
29 days ago in Bugs 7 Open

Summon Companion

Like ability to call companion to me. Sometimes get lost, or to far away.
2 months ago in Feedback 3 Open

Companion is not working

Companion not doing any work, even if I set him/her to work - it is just following me picking up stuff. Same even if I put in following mode. Before the companion walked around chopping down trees or mining stones. It is on starting realm
2 months ago in Bugs 5 Fix Live

NPC "Work Here" pathing is frequently bad and makes the mode useless

Unattended NPCs have poor pathing, sometimes getting completely stuck (see video). The net amount they collect is typically therefore very low. Also not clear if they completely go idle if the player is too far. https://youtu.be/8hxDlGGkmK0
2 months ago in Bugs 0 Open

Follower in the Crossroads

I recruited Simon from the Abeyance and the recruited a new companion from Sylvan's Cradle. Now Simon is seemingly stuck hanging out in the Abeyance Crossways. Would like a way to interact with him and send him to the other Abeyance survivors.
about 1 month ago in Feedback 2 Open

Recruitable NPC, working at base

Hello all ! We have recruitable NPCs, which I'll call companions or friends. The idea of having a companion in this game is fantastic. You can equip them to make them more tanky or give them gear to increase their damage. However, I have a f...
2 months ago in Feedback 0 Open

Companions spawn with very low health

Companions spawn when loading into zones with extremely low health. If they are carrying healing potions, they will immediately waste them.
14 days ago in Bugs 0 Open