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My subscriptions: Recruitable NPCs (Companions)

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More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
5 days ago in Feedback 0 Open

NPC "Work Here" pathing is frequently bad and makes the mode useless

Unattended NPCs have poor pathing, sometimes getting completely stuck (see video). The net amount they collect is typically therefore very low. Also not clear if they completely go idle if the player is too far. https://youtu.be/8hxDlGGkmK0
11 days ago in Bugs 0 Open

Compagnion AI doesn't follow when ennemies

The recruits that travel with us, you give them the order to follow and Attack too, it works for Follow to a degree. The problem is that, when you get near a structure with ennemies it goes completely crazy attack mode and leaves you. And I wish i...
2 days ago in Feedback 1 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
7 days ago in Feedback 1 Open

Companion is not working

Companion not doing any work, even if I set him/her to work - it is just following me picking up stuff. Same even if I put in following mode. Before the companion walked around chopping down trees or mining stones. It is on starting realm
18 days ago in Bugs 5 In Live Game

Recruiting new follower

Recruited a new follower in a new realm. When I went back to Abeyance to my respite, the old follower spawned there and would roam around my base and pick items up like he was still my follower. Which i could not get back since he was no longer my...
8 days ago in Bugs 0 Open

Recruitable NPC, working at base

Hello all ! We have recruitable NPCs, which I'll call companions or friends. The idea of having a companion in this game is fantastic. You can equip them to make them more tanky or give them gear to increase their damage. However, I have a f...
13 days ago in Feedback 0 Open

Follower does not obey simple commands

Follower does not follow when commanded. (Was trying to move his heavy inventory to storage). 2) Follower does not "work here" (mining ore).
6 days ago in Bugs 2 Open

Companion AI and pathing

I found it difficult at best to interact with my companion, especially while in my base. If I try to walk up to my companion to access their inventory or tell them to do something, instead of letting me approach, they will start running around lik...
6 days ago in Feedback 0 Open

NPC and Other entities cause lag

When trying to walk past npc's and other players i am lagging and being forced to move around getting stuck in corners until everyone exits the game
8 days ago in Bugs 0 Open