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Recruitable NPCs (Companions)

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Companion revival

Currently I need to point to the Companion to revive. Even the slightest of moves of the mouse can interrupt that process. I would prefer to be locked in 1 place and have the duration pass otherwise it gets annoying, because it gets interrupted du...
about 2 months ago in Feedback 0 Open

Follower in the Crossroads

I recruited Simon from the Abeyance and the recruited a new companion from Sylvan's Cradle. Now Simon is seemingly stuck hanging out in the Abeyance Crossways. Would like a way to interact with him and send him to the other Abeyance survivors.
15 days ago in Feedback 2 Open

Companion is not working

Companion not doing any work, even if I set him/her to work - it is just following me picking up stuff. Same even if I put in following mode. Before the companion walked around chopping down trees or mining stones. It is on starting realm
about 2 months ago in Bugs 5 Fix Live

Summon Companion

Like ability to call companion to me. Sometimes get lost, or to far away.
about 1 month ago in Feedback 3 Open

NPC "Work Here" pathing is frequently bad and makes the mode useless

Unattended NPCs have poor pathing, sometimes getting completely stuck (see video). The net amount they collect is typically therefore very low. Also not clear if they completely go idle if the player is too far. https://youtu.be/8hxDlGGkmK0
about 2 months ago in Bugs 0 Open

Items disappear from companion inventory - 3rd time today!

Just what the title says - this is the third time today it's happened. At first I thought maybe i was mistaken - but no, I wrote down the items and the number (ie 20 lumber) and when I went throught the portal to the swamp realm to get the bishop ...
15 days ago in Bugs 2 Open

Recruitable NPC, working at base

Hello all ! We have recruitable NPCs, which I'll call companions or friends. The idea of having a companion in this game is fantastic. You can equip them to make them more tanky or give them gear to increase their damage. However, I have a f...
about 2 months ago in Feedback 0 Open

The pathfinding of the AI survivors needs some work

So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
about 1 month ago in Feedback 0 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
about 1 month ago in Feedback 1 Open

Give Companions simple voice

Please give companions simple voice scrips. Just generic man and woman voice script for all recruitable npcs to say simple words like... hello, OK, sure, yes, got it, thank you, are you ok, etc. For example after you recruit them they can respond ...
about 2 months ago in Feedback 3 Open