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Recruitable NPCs (Companions)

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Calling Card fails to summon and is destroyed

When summoning a companion with a calling card, occasionally the card will fail to summon but will still be removed from inventory. If this happens, the card is lost forever. So far, we have had this happen unber many different circumstances: part...
about 2 months ago in Bugs 1 Open

Make some things in game more useful

A few things that I think would be cool.. 1. Make certain crafting station augments more 'practically useful'....examples being make the beehive actually produce honey and beeswax, Another being make the ammo crate actually function as storage to ...
about 1 month ago in Feedback 0 Open

request- addition NPC Recruit Job assignment, base defense (guard post)

Simple request. add a new "job" station for recruited NPCs. base defense. (guard post)resources gained for station- whatever bound would normally drop for said realm. resource gather rate depended on realm "hostility level". Though this would be a...
2 months ago in Feedback 0 Open

Recruitable NPC, working at base

Hello all ! We have recruitable NPCs, which I'll call companions or friends. The idea of having a companion in this game is fantastic. You can equip them to make them more tanky or give them gear to increase their damage. However, I have a f...
9 months ago in Feedback 0 Open

Abeyance Work Stations Unloading if Outside Map Chunk

I'm theorizing why this happens, but it seems reasonable based on what I've observed. First, thank you for the automation update and I hope the team is enjoying their holidays. That's some well deserved rest, with all that's been put into the patc...
5 months ago in Bugs 6 Open

Recruits having issue with Bhutan Upper Floor

I have been battling this issue all night as to why my recruit goes up about 3 stairs to follow me, then just turns around and goes back down and just stops at gound level. It turns out there must be a new bug with the way recruits handle the "no ...
7 months ago in Bugs 8 Open

NPC "Work Here" pathing is frequently bad and makes the mode useless

Unattended NPCs have poor pathing, sometimes getting completely stuck (see video). The net amount they collect is typically therefore very low. Also not clear if they completely go idle if the player is too far. https://youtu.be/8hxDlGGkmK0
9 months ago in Bugs 0 Open

Recruit wont help build unfinished structures. (Regency)

My man Wallace seems to have an issue with the Regency build style, he wont finish a Regency blueprint. A wall costs 2 Carved stones and 1 Filigree, he had the mats. And he's behavior is on Allowed "build unfinished structures". Tudor works fine tho.
2 months ago in Bugs 2 Open

Give Companions simple voice

Please give companions simple voice scrips. Just generic man and woman voice script for all recruitable npcs to say simple words like... hello, OK, sure, yes, got it, thank you, are you ok, etc. For example after you recruit them they can respond ...
9 months ago in Feedback 3 Open

No NPC visible at work stations

The work stations for survivors is working however i cannot see any person there. Ive tried to reload the realm, restart my game/computer, and switched followers but to no avail.
6 months ago in Bugs 1 Open