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More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
2 months ago in Feedback 1 Open

Suggestions for improving NPC Follower/Companion Experience

I know there are plenty of improvements on the way for followers, but after playing for a while, I feel I have a good handle on a handful of core things that would vastly improve the experience of using them. 1. Let us pick up, rotate, and manuall...
about 1 month ago in Feedback 0 Open

Companion in house

Hello :) As i was watching progress of Nightingale from early acces i notice Companions don't use house too much. It feel sometimes weird how they just walking around. But because there is a option ''Work here'' why they must going around and watc...
2 months ago in Feedback 0 Open

Followers Backpack

Could we please get the Followers gear out of their Backpack. It limits their carry items number way too much. Failing that, give them a larger pack. We can already equip them with a better pack, but the slot numbers don't change.
about 2 months ago in Feedback 0 Open

Workers to help with tasks.

have an NPC work on your Farm or Garden. includes having them help with farm animals. giving them water and feeding them. and for the people who want to make massive gardens. being able to give your NPC companion seeds and have them plant th...
about 2 months ago in Feedback 0 Open

Companion AI and pathing

I found it difficult at best to interact with my companion, especially while in my base. If I try to walk up to my companion to access their inventory or tell them to do something, instead of letting me approach, they will start running around lik...
about 2 months ago in Feedback 0 Open

Companion Health Bars

Absolutely love all the work and changes that have already gone into improving the Companions, and I love the new charms that allow us to heal our companions or double their health. It would be a huge UI experience to be able to see our companions...
2 months ago in Feedback 0 Open

Please stop inactive Survivors from picking up loot

When combat occurs around my respite, any extra survivors that are hanging around sometimes pick up the loot before I am able to. It is frustrating once started and be a huge hassle toward the start of the game.
2 months ago in Feedback 0 Open

Companions are not useful in combat - add Taunt, DPS and whistles

I'm ~25hrs in and just finished Welkin's Reach so I've fought 2(?) realm bosses now and numerous spawns of Bound. I find it frustrating that my follower is pretty much useless in combat. Despite there being two of us to choose from, enemies will a...
about 1 month ago in Feedback 0 Open

Companion working range feels too small

It feels like the companion only works a few feet around them. My companion chopped down a tree and wasn't able to loot the logs because they fell outside their work range. Would be nice if it could be increased (1.5 to 2x) with their looting rang...
2 months ago in Feedback 0 Open