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More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
8 months ago in Feedback 1 Open

Please add a list of historical figures and characters who appear in Nightingale

Hi devs, If there isn’t a list somewhere already of the historical figures and characters who appear in Nightingale, it would be fun to see online and in-game. It could be fun for this list in-game to appear as character bios that include real-wor...
about 2 months ago in Feedback 0 Open

Devs, have you considered adding Nikola Tesla as a POI/NPC?

Hi devs, I adore Nightingale so far and am really excited to see how it improves in the future. Based on Nightingale’s steampunk and Victorian era themes, not to mention the decade it appears to be set, have you guys considered adding Nikola Tesla...
about 2 months ago in Feedback 2 Open

Just delete Repair and other T1 costs because of the workstations

Once you get it started, you can amass literally thousands of materials and Extract them into thousands of T1 Essence, making it pointless to go out and earn T1 Essence, and making T1 Essence pointless as a currency.
2 months ago in Feedback 0 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
8 months ago in Feedback 2 Open

Multiple Companions/Automation

I will begin by saying the companion system that is I place is a perfect start point to begin from, when it’s working as intended it’s one of the most rewarding systems going being able to have an extra pair of hands. However the one downside is o...
9 months ago in Feedback 1 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
9 months ago in Feedback 1 Open

More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
9 months ago in Feedback 1 Open

Follower in the Crossroads

I recruited Simon from the Abeyance and the recruited a new companion from Sylvan's Cradle. Now Simon is seemingly stuck hanging out in the Abeyance Crossways. Would like a way to interact with him and send him to the other Abeyance survivors.
7 months ago in Feedback 2 Open

Suggestions for improving NPC Follower/Companion Experience

I know there are plenty of improvements on the way for followers, but after playing for a while, I feel I have a good handle on a handful of core things that would vastly improve the experience of using them. 1. Let us pick up, rotate, and manuall...
8 months ago in Feedback 0 Open