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Recruitable NPCs (Companions)

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Random Mystery Dude in House

I've been playing in a realm with some family/friends. At one point, one of them had visited and left the hair/mustache from either one of them or their followers, in the middle of a hallway. Now, my mystery headpiece was entertaining and I wasn't...
23 days ago in Bugs 0 Open

Workers shouldn't sleep like this.

2 workers, house with beds, one is half way off bed and other is hover in adjacent room with no bed, but assume he's meant to be in one on other side of wall from where he is.
23 days ago in Bugs 1 Open

Recruitable NPCs Falling Through the Map & Staying There

Hello! There seems to be a problem with recruitable NPCs at POI locations ( Defence and Aid ) where they fall forever through the map until they have either: (a.) fallen so far that I can no longer tell that they're falling, or (b.) hit a location...
23 days ago in Bugs 0 Open

Companion is invisible except for weapon

Companion disappeared after equipping new weapon.
24 days ago in Bugs 0 Fix Live

NPC clipping into the ground

I have been playing the game for awhile. Honestly kind of obsessed at the moment. But I am in Magwytch Marshes and one of the POI's that you do the Defend quest on the two NPC's (and a 3rd one who I can recruit) are under the POI. This is making i...
26 days ago in Bugs 0 Open

The pathfinding of the AI survivors needs some work

So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
3 months ago in Feedback 0 Open

Items disappear from companion inventory - 3rd time today!

Just what the title says - this is the third time today it's happened. At first I thought maybe i was mistaken - but no, I wrote down the items and the number (ie 20 lumber) and when I went throught the portal to the swamp realm to get the bishop ...
3 months ago in Bugs 3 Open

Follower in the Crossroads

I recruited Simon from the Abeyance and the recruited a new companion from Sylvan's Cradle. Now Simon is seemingly stuck hanging out in the Abeyance Crossways. Would like a way to interact with him and send him to the other Abeyance survivors.
3 months ago in Feedback 2 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
4 months ago in Feedback 1 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
4 months ago in Feedback 2 Open