Improved Storage Management with Proximity Chest Viewing
I’d like to request a new UI feature that allows us to view all nearby chests at once. I’m willing to craft an item for this functionality if needed.
Going through each chest one by one when I want to build a new base or give an item to a frien...
I want furniture, ornaments, etc. that are just for looks. Not craft expansion items.
For example, most of the objects found during exploration cannot be created by me.
A small vertical shed that looks like a toilet or storage room, a water asse...
Gilded Blade not able to be used as Blade in recipes
The Tier 3 recipe for the Ornate Sickle calls for a blade; I created a Gilded Blade, but it does not appear to qualify as a 'blade' for the purpose of this recipe. I checked several other recipes, and the gilded blade does not count as a 'blade' f...
I ended up being able to climb over the somber site of power's locked door before completing the proper progression, and finished the site of power, however now that I have done the proper steps to lead up to the site of power, the quest wont trac...
Currently fish provides bonuses to Ranged Damage and Fishing Rating. And they are incompatible. Ranged weapons can't benefit from Fishing Rating, meanwhile, fishing relies on Melee combat.Suggestion: replace the Ranged bonus with the Melee bonus. ...
More companions and enhance their Interactions for a better overal basebuilding experience
It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
Settler Minor Realm Cards Don't Function With Augments
Greetings Devpeoples, This post is to alert you to a problem occurring with the Settler Minor Realm Cards, and the way they interacts with crafting stations and Augments which increase yields. My expectation from the nature of the bonuses would be...
I'm not sure if this is known by the developers or not, but there appears to be a cap on the number of infusions that can be applied to a piece of gear via augments. Specifically: I noticed this when I crafted some boots using an Excellent sewing ...
I play primarily in multiplayer, and the fact that there is no longer a way to short rest can be quite frustrating, as the only way to rest is to wait for the other player(s) to rest with you.
The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...