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Real Training Dummy

We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
about 2 months ago in Feedback 0 Open

Bring back the Stave Brazier

This is a small and foolish request, as this is likely being worked on already. But I, and others, need to make our desire heard. So please bring it back! (And possibly also different Brazier designs for other tilesets, as well.)
about 1 month ago in Feedback 1 Open

Fibres Re-Revisited - Community Theorycraft Project

Fibres Re-Revisited Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discuss existing and potential new additions to the different elements of this...
about 1 month ago in Feedback 0 Open

Request on gear info or icon to be able to distinguish if there's room for infusions

Just requesting there to be a way to distinguish between infusions on gear from crafting and infusions applied with the items and to show whether there is room on gear without needing to check each one individually with a crafted infusion.
2 months ago in Feedback 0 Open

Building still needs major work, this is ridiculous

The building system is absolutely still miserable. Please allow us to toggle snap/ free place. Also, please give us half and quarter sized foundations, floors, walls, half and quarter sized stairs and also different perhaps SMALLER variety of stai...
about 2 months ago in Feedback 2 Open

Mouseover information on resources

I'd like to suggest that when we mouseover resources like trees, grasses, rocks, stones, ore, etc. we get the name of the resource pop up without having to break/collect it.
about 2 months ago in Feedback 2 Open

Specialized storage furnishings to reduce clutter and increase decorations

Currently with so many types of materials, players are creating arrays of storage to try to keep it organized. This results in trying to have a lot of storage with a compact footprint, while also mousing over each identical looking container for t...
about 1 month ago in Feedback 2 Open

Increase Aggro/Threat generation of AI companions

Hey folks, first I want to say thank you to the whole team for an amazing game! I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
2 months ago in Feedback 2 Open

Lanterns critical stat not contributing to the character stats.

Issue: Lanterns' bonus crit (and damage) currently applies only to the off-hand, which results in underwhelming attacks, such as dealing only 21 damage. Considering that lanterns are categorized as weapons, their current functionality renders them...
about 2 months ago in Bugs 1 Planned

Q Dial Item Labels

It would be helpful to have labels show up when you hold the Q dial open. It is hard to know what the dial is pointing on just by the icon. Seeing the name as well would be helpful so I know what I'm consuming.
30 days ago in Feedback 1 Open