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Reduce size of umbrella on first person POV.

The size on screen that the umbrella takes up is distracting and difficult to bear. Reduce the size of the onscreen umbrella when not gliding. Perhaps have it folded and unfurl when gliding? It takes up about 20% of the screen.
2 months ago in Feedback 0 Open

crafting with higher tier produce (for exemple etched)

I think some opportunity is lost here. For exemple, we can use etched ingot to replace normal ingot in recipe but etched doesn't offer any additional bonuses, just an extra step. Why is the recipe of etched ingot not requiring something elses than...
about 2 months ago in Feedback 1 Open

Compliment to the updated build system

I just want to leave a bit of complimentary feedback on the way the building system functions without some of the restrictions, its incredibly fun now that i dont have to worry about whats supporting this or that. Id been avoiding building too muc...
about 1 month ago in Feedback 0 Open

Please allow terraforming

It would be nice to allow some measure of terraforming in non-storied realms. For example, adding paths. Or moving some structures. Or digging. This would allow for a tremendous amount of creativity for respites and base-building.
2 months ago in Feedback 0 Open

Items tier visibility QoL

The items icon in the top right/bottom left corner should have the Tier number so it would be much easier to manage your storage/inventory.
about 2 months ago in Feedback 1 Open

Summon Companion

Like ability to call companion to me. Sometimes get lost, or to far away.
2 months ago in Feedback 3 Open

Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
2 months ago in Feedback 3 Open

Smart Progression Tree

Just wanted to say major props on the progression tree. Really well done. Easy to see the flow and to set goals to work towards unlocking items. Nailed it.
2 months ago in Feedback 1 Open

translate

miss mid italian translate
9 days ago in Feedback 0 Open

Controller Controls and UI

Some Feedback and Opinions About what I've seen so far having played for about an hour. (Planning on playing more). UI/UX: (11/16/2024) The Bottom UI in dialogue is a little awkward (not bad). It may either be because all the options are spaced ac...
9 days ago in Feedback 0 Open