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Show All Additions in Item Tooltip

Hello! I like the overall change to tooltips for gear, but I feel like there's a bit of tweaking that could be done to further streamline them: The tooltip in question was attached to this post. It's the one you see when hovering over items in you...
4 months ago in Feedback 1 Open

Insight runes not fun enough to be worth fixing

Insight rooms in vaults have always been painful. I had hope that in realms rebuilt they would be either eliminated or made fun. During the quest progression they were fun because the runes were placed deliberately, making them reasonable and exci...
4 months ago in Feedback 0 Open

My feelings about version 0.5, About difficulty

Before the last big update, if I remember correctly, we had to play in certain ascended realms to find new materials and craft level 200+ gear, after which we could take on Apex bosses. Now, until you reach the watchtower, the game feels too easy—...
4 months ago in Feedback 1 Open

Unlock "magical" tool secondary abilities with fey deals

Being able to boomerang a sickle or shoot ropes from a climbing pick is not "normal". These "magical" secondary abilties should not be standard but instead unlocked by making deals with fey. Optionally, just research them under the magic tech tree...
4 months ago in Feedback 0 Open

Item Stat Stacking Charms Infusion etc.

Things in the game that are attribute stackable please add a badge or indicator. For example, if I have two infusions, or charms that are applied to different items on me, allow us to know that the infusion, or item is stat stackable.
4 months ago in Feedback 0 Open

Filtering by crafting tier in crafting stations

Crafting stations have a big clumsy list of alphabetically sorted items that gets really difficult to use once you have dozens and dozens of differnet items in it. We need a way to easily narrow down that list by selecting the tier of equipment by...
4 months ago in Feedback 0 Open

magic is /can be clunky

so as the title said magic is clunky 1 its one cast at a time (so you cast arborist shield then try cast anything else nope why it feels bad like why bother for most offensive magic if i can only use 1 il just cast shield and shoot shit or you kno...
4 months ago in Feedback 2 Open

Bigger radius for augments

Hi, Adding augments for things is really annoying in some cases. I really like the idea of augments but the range is way to short in some instances. Also, some augments are useful in a lot of different places but for example I like having my morta...
about 1 month ago in Feedback 0 Open

Enhanced unarmed combat

I'd love to see enhanced unarmed combat. The current setup relies on charms, and it isn't viable for the pushing the current endgame (Boss Rush). The combat effectiveness gap between unarmed and melee boils down to not having a weapon. (or the col...
about 1 month ago in Feedback 1 Open

Allow the realmwalker to select which hand to use for a one-handed weapon or tool.

When I create a one-handed tool or weapon, it is automatically assigned to either main hand or off hand. I think it would be a plus to the game if a player had the choice of assigning which hand a tool or weapon is assigned to. For instance, my sw...
about 1 month ago in Feedback 0 Open