Allow us to choose our augments for crafting stations to turn them on and off.
It'd be nice to have an interface in each crafting station, that allowed us to just toggle which augments we wanted, so we can decorate however we want, keep all augments connected to the crafting station, and then just choose which ones we want t...
Currently workstations are limited to 4 active augments regardless if more/others are build in it's vicinity, which feels kinda arbitrary especially for workstations like the workbench & sewing station which could utilize a lot more. This limi...
Now after having nearly 200 hours into the game under my own Steam Account rather than my brothers and having followed the development since EA launch I'll write my own review. This may become a book of its own . First things first i love your gam...
Building Snapping was already posted and i was suprised it did not get many upvotes. The allowing of building snapping to be turned on or off adds a whole new world of creativity and so my suprise that none of the builders out there upvoted the ol...
I've noticed that any of the structures in the game under the "lighting" tab. Do not give the "well lit" augment to anything. What's the point of building any of them outside of just ambiance?
I'm only a bit into the new update but I'm quite happy with the streamlining of the augmentations! I wouldn't simplify more than this, but so far it feels about right. That being said, I do wish the augments were organized somehow in the build men...
We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
Please add a filter option to building. I can think of 2 useful filters.
1. Tile specific filters to see certain tiles across all tilesets, e.g. filter down to only foundations.
2. Augmentation filters so you can filter down to each augmentation...
The ability to dig into a non-rocky terrain tile, such as the sandy terrain of a desert realm. The ability to dig should be enabled after crafting a shovel. Digging to be allowed in the soft, non-rocky terrain of desert, swamp, and forest realms. ...
Not sure when this happened as I built everything a long time ago and haven't played recently, but I started a new playthrough, and the hunter's trophy augment will not snap to the surface of wooden or stone walls in Tier 1; it will only snap insi...