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You want people to quit the game?

The fight in Into the Darkness is insane. I didn't even land and I was hit with 3 Mortars, the bruiser was already moving like it was berserk and the I only landed one hit on the Sentinal before I died the 2nd time.
about 23 hours ago in Feedback 2 Open

needing to eat making the game less fun

I was so excited to play this game when it was announced, but when trying the early access game with a friend, we needed to eat so often. It frustrated my friend so much, he just requested a refund for the game, he said it felt like a chore to pla...
10 days ago in Feedback 6 Open

Revamp player position detection on attacks to allow stealth (and better realism/logic)

This suggestion is to completely revamp player position detection when attacking others (animals, hostiles, etc.) The TL;D[n]R version is to remove the telepathic omniscient detection of the player's exact position on an attack and instead have cr...
42 minutes ago in Feedback 0 Open

Font POI difficulty / visibility

Only playing online, so no comment on offline mode. In Gloriana's Tears, I have been struggling with the POIs with glyphs (as I did before 0.5). Currently the glyphs are too difficult to see. One literally faded in and out of view as I watched it....
1 day ago in Feedback 0 Open

Farming Azazel on different realm difficulty should give different amounts of materials

Whether you farm Azazel on lowest difficulty or Normal difficulty, the final reward is the same number of Tier 3 materials.If lower difficulty tier results in less Essence rewards at POIs, maybe boss-farming rewards should also be adjusted, e.g, 4...
4 days ago in Feedback 0 Open

Welkins Reach

I really really really enjoyed Welkin's reach. Well done to all involved. It was hard, and so very different, Finding the jump spots, what level, doing the different stuff. It was pretty, a pain in the butt, engaging and so much fun to explore. Th...
4 days ago in Feedback 1 Open

Bottom of the Empyrean well

At the bottom of the Empyrean well, there is no sigil for the umbrella fly up. This is extremely annoying since it very hard to get back up into the middle floating rocks.
2 days ago in Feedback 0 Open

About realms and capped tiers (and how to fix it)

After playing 0.51 one thing that stood out for me and somewhat left a bitter aftertaste was the "dumbed down" realm tier and difficulty selection. It is great that we can choose difficulty seperately from the realm tier, however removing the abil...
2 days ago in Feedback 0 Open

Essence scaling on higher difficulties

I´ve tried farming T3 essence on every difficulty and it seems like the scaling on the essence (Especially Nightmare) is non-existent. I love challenge and I like to be rewarded when I take on the challenge. If I can tackle level 100 enemies with ...
11 days ago in Feedback 0 Open

My feelings about version 0.5, About difficulty

Before the last big update, if I remember correctly, we had to play in certain ascended realms to find new materials and craft level 200+ gear, after which we could take on Apex bosses. Now, until you reach the watchtower, the game feels too easy—...
5 days ago in Feedback 0 Open