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My subscriptions: Realm Cards

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Realm Address Card to Storage Cause Details to Overlap

Some of the Address Card Information persists when viewing other cards in the transfer to chest menu, and when there are multiple names they still populate on separate rows but those rows are occupied by other lines of text. It quickly becomes ver...
1 day ago in Bugs 0 Open

Alchemist Card's text is wrong

The card states that it "increases the magick power of crafted items". When you use it, and check stations, the stations say that "Tool items have Magick+++" and the tailor bench is not impacted. Text should instead say on the card that "Tools gai...
2 days ago in Bugs 0 Open

Allow Us to Name Estate Address Minor Realm Cards

Greetings Devpeoples, This post is to ask that there be implemented a method to "Name" estate address realm cards, so that we as Players can easily find and use multiple estate cards, and use the right estate cards for specific people, or even our...
about 2 months ago in Feedback 3 Open

"improved quality" materials do not work or the forge card is broken

Certain cards like the forge card claim to improve the quality of the items you craft. They appear to do just that, but the improved quality is an illusion that has no impact on final products. For example, if you craft a tin ingot with the forge ...
about 1 month ago in Bugs 0 Duplicate

New type of sub-biome: subterranean

It would be great for us spelunkers and for realm diversity if a subterranean sub-biome could be added to the pro-gen realms. Concept: For each biome (desert, forest, swamp) have variants that are primarily or entirely subterranean, going with the...
2 months ago in Feedback 2 Open

Minor Card Display on Portals

In the UI for reactivating a dormant portal, it shows us the Major Realm card active and its effects on the right side (eg, "Ascended Gloom Swamp", etc.). However, it does not show us which Minor Cards, if any, may be active in the realm. It feels...
29 days ago in Feedback 1 Open

Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
21 days ago in Feedback 1 Open

Utopia card ("the temperature is perfect") does not affect Desert Heat

Gloriana's Tears is Desert and default Utopia card but Heat effect still present.
about 2 months ago in Bugs 3 Open

Remove the Fae Resources from Storied Realms

Greetings Devpeoples, This post is to request that the various Fae Resources, the Gear Score 100 special POI ones like Titan's Fingernail, Einaidia, and Star Ruby, be removed from the Storied Realms entirely. The reasons for this are two fold: It'...
2 months ago in Feedback 1 Open

Harvester's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Harvester's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
about 2 months ago in Feedback 0 Open