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A progression enhancing spell

could possibly add in a spell, probably in t 2 or 3 that would create a raincloud that would either follow you or be moderately sizeable to mass water farms. this way people will have had time with the mechanics and feel like theyve gainde a subst...
4 months ago in Feedback 1 Open

Extra Inventory Slots On Backpacks Based on Tier

Please add extra inventory slots as a stat to backpacks, giving more slots for higher tiers. The weight capacity is restricting enough as it is, I can't in any way understand why adding another in the form of a 75 slot limit was seen as a good ide...
4 months ago in Feedback 0 Open

Umbrella obstructs field of view

No description provided
4 months ago in Feedback 0 Open

Improving Crafting UI for Better Accessibility and Filtering

I would love to see some improvements to the current crafting UI. When we click on a recipe, it takes up the entire screen, which can be quite frustrating. For those who struggle with reading, you could add an option to increase the font size. ...
4 months ago in Feedback 0 Open

Ground Targeting for thrown items and spells

Id like to see a ground targeting reticule and possibly a trajectory marker that moves with you as you prepare to throw something like a grenade or a spell. Possibly also an AOE marker. It can be dificult to detect where these things will land and...
2 months ago in Feedback 0 Open

The Regency set is great but makes a glaring issue even worse....

....you cannot by any means tell which way a build object is placing from that green translucent placeholder. And it's driving me nuts because half the walls, panels, doorways, etc always come out facing the wrong way -_- Some kind of arrow pointi...
4 months ago in Feedback 1 Open

Show All Additions in Item Tooltip

Hello! I like the overall change to tooltips for gear, but I feel like there's a bit of tweaking that could be done to further streamline them: The tooltip in question was attached to this post. It's the one you see when hovering over items in you...
4 months ago in Feedback 1 Open

Insight runes not fun enough to be worth fixing

Insight rooms in vaults have always been painful. I had hope that in realms rebuilt they would be either eliminated or made fun. During the quest progression they were fun because the runes were placed deliberately, making them reasonable and exci...
4 months ago in Feedback 0 Open

My feelings about version 0.5, About difficulty

Before the last big update, if I remember correctly, we had to play in certain ascended realms to find new materials and craft level 200+ gear, after which we could take on Apex bosses. Now, until you reach the watchtower, the game feels too easy—...
4 months ago in Feedback 1 Open

Unlock "magical" tool secondary abilities with fey deals

Being able to boomerang a sickle or shoot ropes from a climbing pick is not "normal". These "magical" secondary abilties should not be standard but instead unlocked by making deals with fey. Optionally, just research them under the magic tech tree...
4 months ago in Feedback 0 Open