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Specialized storage furnishings to reduce clutter and increase decorations

Currently with so many types of materials, players are creating arrays of storage to try to keep it organized. This results in trying to have a lot of storage with a compact footprint, while also mousing over each identical looking container for t...
3 months ago in Feedback 2 Open

I would like to see some sea creatures

It would be great to see something in the vast waters that surround the forest and swamp biomes such as serpents, mer-people, squiddies, shark-like creatures, Kelpies, Red-caps, etc. Also to allow use of single handed weapons in and underwater lik...
3 months ago in Feedback 0 Open

Make Material specific storage items

I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
4 months ago in Feedback 0 Open

Tree stumps my companion cut down near Respite can't be removed

My companion likes to chop trees in her spare time but this leaves stumps that appear to be invincible. No damage taken when I try to remove them.
10 days ago in Bugs 0 Open

Low Essence count in Apex vault

Hello, when i complete an Apex Vault it gives me one cache of essence where the fight takes place and one cache at the end near the portal. Others are receiving more than one cache, so I think mine might be bugged.
11 days ago in Bugs 0 Open

needing to eat making the game less fun

I was so excited to play this game when it was announced, but when trying the early access game with a friend, we needed to eat so often. It frustrated my friend so much, he just requested a refund for the game, he said it felt like a chore to pla...
4 months ago in Feedback 7 Open

Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
4 months ago in Feedback 2 Open

Fishing Rating Stat Not Affecting Fish Catch Rate

After conducting thorough testing over 2,500 fishing attempts in Nightingale, I’ve observed that the fishing rating stat doesn’t seem to function as intended. Whether I used a fishing rating of 3 or 197, the catch rate for rare fish remained consi...
4 months ago in Bugs 4 Under Investigation

NPC traders: too expensive

The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...
4 months ago in Feedback 1 Open

Elemental Ammunition for Bows

The addition of bows is something I really appreciate, and the choice between the two styles can be fun, but it doesn't really make sense that guns have the option to load magical ammunition and the two (current) bows don't. Would it be that diffi...
3 months ago in Feedback 1 Open