Main concern: Super glitchy movement in inventory and dialogue menus when using controller. Specific issues: Every time an item is moved, whether from player to follower (or vice versa), from inventory to storage (or vice versa), or from inventory...
Just delete Repair and other T1 costs because of the workstations
Once you get it started, you can amass literally thousands of materials and Extract them into thousands of T1 Essence, making it pointless to go out and earn T1 Essence, and making T1 Essence pointless as a currency.
Please make separate mouse sensitivity for gameplay vs menu The effective mouse sensitivity in the inventory menu is far faster than it is while playing. Such that, 1 inch of mouse movement in combat turns my view around 30°, which allows quick tu...
I just think there's too many workstations right off the bat most of which I had no idea whats the purpose for. It's fine for building up a 'full' base but if there's these many workstations... I think the least that could be done for players is t...
Its really painful to interact with. I'll start with the shop UI. Users should get a view of an item first and let them toggle the filter options if they need them. It is tedious and frustrating that I had to open dropdowns just to see what the me...
Inventory weight limit kills ALL THE FUN in this game!
Number ONE seriously BAD design is always mmore than one inventory limit! PLEASE, choose ONE limit and don't stack. Either weight or inventory slots. And in any case, LET the PLAYER CHOOSE how much of a limit they want!!!This game should not make ...
If I am repairing ALL items, PLEASE repair all items of my companion as well. It seems silly to transfer their items to my backpack, then repair all, then transfer them back, then have them equip the items.
Combine crafting for intermediate items when crafting for higher tiers
Crafting and picking each item for crafting good gear is an extremely good mechanic, however it is hindered by the fact that when I want to craft something new, I have to go through a ton of crafting menus. When crafting a Dauntless Climbing Pick,...
There's a feature in a lot of modern games wherein you can open your inventory, click a single button, and your items will all sort into nearby containers that contain the same items. This game needs that button, badly. Would also like to be able ...
Hi, if you are cooking consumables uc the outcome, but I do not see if I choose the food when I´ve create a few from same type but diff stats. Can u please check if it is possible to see this when hoover over? THX a lot