Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

My subscriptions: Farming

Showing 72 of 1425

Farming / Planting has become too tedious

Farming is too tedious. Specifically, planting seeds. I run farms with a hundred or so plant boxes, and it wasn't too bad back when all survivors would help with the planting. (I don't know if the survivors are bugged or working as intended, but t...
14 days ago in Feedback 13 Open

Seeds Used in Too Many Recipes...?

Seeds seem to have a few backend tags that make them a little too pervasive in recipe usage, rendering their fully grown counterparts moot for these recipes (and arguably "unrealistic" for some, as with the grain refinement into Flour). The follow...
about 10 hours ago in Feedback 0 Open

Planter box showing multiple plants at once

Playing multi player, host is planting in boxes and when second player sees them they have sunflowers, and tomatoes growing out of the same box. Hosts screen shows correct image of just sunflowers.
about 18 hours ago in Bugs 0 Open

Too much Food in the Realms

Playing on Balanced/Normal difficulty. Just wandering around POIs and getting quest rewards and opening chests, I ended up with so much food that I barely had any need to craft any food for myself, except at the very start of the game. I feel this...
1 day ago in Feedback 0 Open

Pterodimania pots don't get watered from rain

Pterodimania pots don't get watered from rain, simple as that
2 days ago in Bugs 2 Open

Plant boxes placed outside are debuffed with "EXPOSED" why?

WHy are the plant boxes debuffed with the "EXPOSED" trait? They should not be as the plant boxes make no sense indoors, AND were used just fine outdoors ebfore this "major" update that seems to have bugged or broken these and many augments.
2 days ago in Bugs 0 Open

needing to eat making the game less fun

I was so excited to play this game when it was announced, but when trying the early access game with a friend, we needed to eat so often. It frustrated my friend so much, he just requested a refund for the game, he said it felt like a chore to pla...
13 days ago in Feedback 6 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
5 days ago in Feedback 0 Open

NPC "Work Here" pathing is frequently bad and makes the mode useless

Unattended NPCs have poor pathing, sometimes getting completely stuck (see video). The net amount they collect is typically therefore very low. Also not clear if they completely go idle if the player is too far. https://youtu.be/8hxDlGGkmK0
11 days ago in Bugs 0 Open

Augment system is heavily bugged/redundant.

The Augment system is garbage. SO many do not work and many are redundant or doubled or triples of the exact same augment bonuses. EXAMPLE: Take the Tier 2 Plough and Wheelbarrow, both are for the mortar station, both are specific for that station...
6 days ago in Bugs 1 Open