Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

Recruitable NPCs (Companions)

Showing 52 of 1530

The pathfinding of the AI survivors needs some work

So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
11 months ago in Feedback 0 Open

Simple Voice Acting for Companions

Please add voice acting for companions when you interact with them, it does not have to be complex, perhaps a greeting and acknowledgement when you change behavior but simple voice interactions dramatically improve imersion in the faewilds and dra...
9 months ago in Feedback 0 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
11 months ago in Feedback 1 Open

NPC Suggestions

Hello! Realmwalking, I had the thought when encountering various Recruitable NPC's stemming mostly from a very dumb thought I had when first playing the game. I had thought that different NPCs had various abilities that differentiated them from on...
2 months ago in Feedback 0 Open

request- addition NPC Recruit Job assignment, base defense (guard post)

Simple request. add a new "job" station for recruited NPCs. base defense. (guard post)resources gained for station- whatever bound would normally drop for said realm. resource gather rate depended on realm "hostility level". Though this would be a...
5 months ago in Feedback 0 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
11 months ago in Feedback 2 Open

Multiple Companions/Automation

I will begin by saying the companion system that is I place is a perfect start point to begin from, when it’s working as intended it’s one of the most rewarding systems going being able to have an extra pair of hands. However the one downside is o...
11 months ago in Feedback 1 Open

Gardening Workstation

Have a "gardening" / "agriculture" workstation. Up to 4 seeds can be simultaneously grown. Worker takes seeds from storage, starting with seeds with the lowest amount, and continuously grows, waters, and harvests the crop, adjusted for cards and r...
3 months ago in Feedback 0 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
11 months ago in Feedback 1 Open

More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
11 months ago in Feedback 1 Open