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Recruitable NPCs (Companions)

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Give Companions simple voice

Please give companions simple voice scrips. Just generic man and woman voice script for all recruitable npcs to say simple words like... hello, OK, sure, yes, got it, thank you, are you ok, etc. For example after you recruit them they can respond ...
2 months ago in Feedback 3 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
about 2 months ago in Feedback 1 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
about 2 months ago in Feedback 2 Open

I have 2 NPCs wandering around my base

After the patch I hired an NPC named Jack who was in the first realm. When I went through the portal to the next realm, I dismissed Jack and hired a different NPC. When I went back to my base, I found Jack wandering there pointlessly. I would like...
about 2 months ago in Bugs 4 Open

Multiple Companions/Automation

I will begin by saying the companion system that is I place is a perfect start point to begin from, when it’s working as intended it’s one of the most rewarding systems going being able to have an extra pair of hands. However the one downside is o...
2 months ago in Feedback 1 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
2 months ago in Feedback 1 Open

More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
2 months ago in Feedback 1 Open

Recruit inventory vanish

When bringing home items on my recruit and he enters my building (after completing Bastille of Intellect), items now vanish from their inventory. I have checked all bags and my own inventory and spent an hour running back and forward letting them ...
2 months ago in Bugs 3 Open

Suggestions for improving NPC Follower/Companion Experience

I know there are plenty of improvements on the way for followers, but after playing for a while, I feel I have a good handle on a handful of core things that would vastly improve the experience of using them. 1. Let us pick up, rotate, and manuall...
about 1 month ago in Feedback 0 Open

Recruiting new follower

Recruited a new follower in a new realm. When I went back to Abeyance to my respite, the old follower spawned there and would roam around my base and pick items up like he was still my follower. Which i could not get back since he was no longer my...
about 2 months ago in Bugs 0 Open