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Pet/Beast taming and use (mount, farming, fighting)

Add Pet/Beast taming and use (mount, farming, fighting, magik,etc ). Maybe include an advanced animal taming/training mode
3 months ago in Feedback 0 Open

Fibres Re-Revisited - Community Theorycraft Project

Fibres Re-Revisited Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discuss existing and potential new additions to the different elements of this...
7 months ago in Feedback 0 Open

Bound attack while invulnerable from spawning

Bound move and attack as they are spawning in. They are invulnerable during this time. I'm unsure if this is a bug or intended, but the invulnerability of Bound as they spawn in creates some bad situations especially in caves. They should keep the...
15 days ago in Feedback 0 Open

Creature vs structure aggressiveness

Creature agro vs NPC and player structures is excessive. If NPCs are fighting creatures then some damage to structures is expected, but they specifically attack structures until they are completely destroyed, which makes no sense; they don't attac...
29 days ago in Feedback 0 Open

Bound night spawns lacking variation in Gauntlet forest and desert realms.

I'm not sure if this a bug or not, but i've noticed that the bound packs that spawn at night when the player is travelling around the Gauntlet forest and desert realms seem to almost always consist of a lamplighter and 2 bound mortar units. Consta...
about 2 months ago in Feedback 0 Open

In game Material Tracker

An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
6 months ago in Feedback 0 Open

I would like to see some sea creatures

It would be great to see something in the vast waters that surround the forest and swamp biomes such as serpents, mer-people, squiddies, shark-like creatures, Kelpies, Red-caps, etc. Also to allow use of single handed weapons in and underwater lik...
6 months ago in Feedback 0 Open

Emergent PvE encounters & ambience is lacking

I am a first time solo player with the recent major update and have been enjoying much of the game. But what I've started to feel more and more now that I'm into tier 3 is how few things happen in the world outside of the player's actions. I've n...
8 months ago in Feedback 0 Open

Suggestion: Addition of a Bestiary or Compendium

It would be really cool to have some kind of compendium that records resources and monsters/wildlife that the player encounters, as the player encounters them. Things that haven't been found yet obviously shouldn't show up ( could be marked as jus...
4 months ago in Feedback 0 Open

Estate Cairn should despawn any/all Creatures/Enemies

Please allow the Estate Cairn, to completely despawn any/all Creatures/Enemies in the vacinity of the Estate Cairn that would include non-aggro as well as aggro mobs - such as Deer, Pig, Beezleboar, Bound, Carnute, etc. I have a Respite in a T3 He...
5 months ago in Feedback 0 Open