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Magick does not benefit from critical multipliers

I'm not sure if this is a bug or intended, but spells and magic ammo DoT do not benefit from critical damage multipliers. They do about x2 the damage when creatures are stunned/prone (with Charm of Brutality), but that is the case regardless of th...
8 months ago in Feedback 1 Open

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
8 months ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
9 months ago in Feedback 4 Open

Creature vs structure aggressiveness

Creature agro vs NPC and player structures is excessive. If NPCs are fighting creatures then some damage to structures is expected, but they specifically attack structures until they are completely destroyed, which makes no sense; they don't attac...
2 months ago in Feedback 0 Open

request- addition NPC Recruit Job assignment, base defense (guard post)

Simple request. add a new "job" station for recruited NPCs. base defense. (guard post)resources gained for station- whatever bound would normally drop for said realm. resource gather rate depended on realm "hostility level". Though this would be a...
2 months ago in Feedback 0 Open

Multiple players use Summon Swarm

I've noticed from playing with other players that if we cast Summon Swarm on an enemy, it cancels out the other player's Summon Swarm. I always assumed this was intentional, but I am curious if it is actually a bug.
6 months ago in Feedback 0 Open

Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
9 months ago in Feedback 5 Open

Harvester's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Harvester's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
8 months ago in Feedback 0 Open

Dedicated button to switch between offhand items

Hey!I would like to a feature where I can press one button just to cycle through the 3 offhand item that I have because the number 8 and 9 is not in a confident position when you play with WASD movement.
8 months ago in Feedback 2 Open

Magic select radial menu stops movement

After selecting a different spell on a tool/weapon, it stops the players movement so you have to re-press a direction key again. This also happens when toggling the HUD back on with the Toggle HUD key.
9 months ago in Feedback 1 Open