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Emergent PvE encounters & ambience is lacking

I am a first time solo player with the recent major update and have been enjoying much of the game. But what I've started to feel more and more now that I'm into tier 3 is how few things happen in the world outside of the player's actions. I've n...
9 months ago in Feedback 0 Open

New Major Realm Card series, Defense, Chase, Maze

It would be cool if we had a series of new Realm cards. Some things apply to them across the board, just like other realm cards that already exist. This refers to the biome type and difficulty level. As I know that certain types of game play do no...
3 months ago in Feedback 1 Open

Fabled charm of the slingbow.

When you use the Fabled charm of the slingbow it homes on to targets but it will also home in on dead enemies just as well if they are closer. This is incredibly detrimental on the bound wave in the boss rush.
28 days ago in Feedback 0 Open

Cham for Balanced Spell-Stacking and Spell-Tagging

With magic being difficult to balance, I feel like it would be beneficial for magic focused builds to reward this playstyle with a new charm. That charm could allow to stack one additional power, for as long as the tool is held. (Make the charm on...
6 months ago in Feedback 0 Open

Boss Rush Azazel became immune to damage

Was taking damage at the start, after going to the trees to heal himself the first time, he became immune to all damage, while doing plenty to us.
about 2 months ago in Bugs 0 Open

Magick does not benefit from critical multipliers

I'm not sure if this is a bug or intended, but spells and magic ammo DoT do not benefit from critical damage multipliers. They do about x2 the damage when creatures are stunned/prone (with Charm of Brutality), but that is the case regardless of th...
9 months ago in Feedback 1 Open

Boss Rush Minor Realm Card Prevents Ability to Pass Wave

Occasionally there is a minor realm card (Hunter Eminent) which prevents normal damage but causes increased critical damage played during a Boss Rush wave. However, there is at least one boss (Bound Helmsman Sentinel) who does not have a perceptib...
about 1 month ago in Feedback 1 Open

Restore the Chassepot Rifle to Glory

The Chassepot rifle was one of my favorite weapons to use when it first surfaced from the fabled minds of the developers, and was placed into the hands of the players. Sure, it's slow and only has one shot, but that one shot packs a punch (or at l...
3 months ago in Feedback 1 Open

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
9 months ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
9 months ago in Feedback 4 Open