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Magick does not benefit from critical multipliers

I'm not sure if this is a bug or intended, but spells and magic ammo DoT do not benefit from critical damage multipliers. They do about x2 the damage when creatures are stunned/prone (with Charm of Brutality), but that is the case regardless of th...
10 months ago in Feedback 1 Open

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
10 months ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
10 months ago in Feedback 4 Open

Cham for Balanced Spell-Stacking and Spell-Tagging

With magic being difficult to balance, I feel like it would be beneficial for magic focused builds to reward this playstyle with a new charm. That charm could allow to stack one additional power, for as long as the tool is held. (Make the charm on...
7 months ago in Feedback 0 Open

Corpses of Slain Animals Don't Stay Put

As the title says, after killing an animal, the corpse sometimes teleports or disappears entirely. The details vary: sometimes it happens immediately after the animal dies, sometimes 30 or more seconds after. Sometimes the corpse only moves a few ...
4 months ago in Bugs 1 Open

New Major Realm Card series, Defense, Chase, Maze

It would be cool if we had a series of new Realm cards. Some things apply to them across the board, just like other realm cards that already exist. This refers to the biome type and difficulty level. As I know that certain types of game play do no...
4 months ago in Feedback 1 Open

Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
10 months ago in Feedback 5 Open

Multiple players use Summon Swarm

I've noticed from playing with other players that if we cast Summon Swarm on an enemy, it cancels out the other player's Summon Swarm. I always assumed this was intentional, but I am curious if it is actually a bug.
8 months ago in Feedback 0 Open

Restore the Chassepot Rifle to Glory

The Chassepot rifle was one of my favorite weapons to use when it first surfaced from the fabled minds of the developers, and was placed into the hands of the players. Sure, it's slow and only has one shot, but that one shot packs a punch (or at l...
4 months ago in Feedback 1 Open

Bastille of Might in Hollowed Moor bugged

This particular Bastille of Might in Hollowed moor after activating sent about 4-5 Bound, but did not finish round and will not allow me to progress to next round.
about 1 month ago in Bugs 0 Open