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magwytch landing

That initial landing at Magwytch has been seriously watered down. The original landing, with it's horde of standard bound, 2-3 of the flamethrower guys (can't remember the official name atm) and 2 of the Brutes used to be a memorable and notable m...
about 2 months ago in Feedback 2 Open

enemies moving too fast

deers, spiders, all kinds of enemies are just moving too fast. One second they are in front, the other in the back, and you have half HP, why? just make the movement normal, lower their speed by 50%
13 days ago in Feedback 0 Open

Charm of Riposte and Sword

It appears that the charm of riposte does not work with the sword. Since the sword's secondary move has been described as a parry/riposte by the devs, the charm should either be made to work with the sword or descriptions of the sword's ability sh...
about 2 months ago in Feedback 1 Open

Companion resetting to base health.

My companion's health resets to his base health whenever changing areas, ignoring health given from gear. Happens anywhere, doesn't matter the card.
about 2 months ago in Bugs 0 Under Investigation

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
4 months ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
4 months ago in Feedback 4 Open

Emergent PvE encounters & ambience is lacking

I am a first time solo player with the recent major update and have been enjoying much of the game. But what I've started to feel more and more now that I'm into tier 3 is how few things happen in the world outside of the player's actions. I've n...
4 months ago in Feedback 0 Open

Pick unequips after casting Shockwave

While fighting bound in an Ascended Herbarium desert bunker, after casting Shockwave, my pick "unequips" from my hands, even though the weapon bar shows it is equipped
15 days ago in Bugs 0 Open

Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
4 months ago in Feedback 5 Open

Dedicated button to switch between offhand items

Hey!I would like to a feature where I can press one button just to cycle through the 3 offhand item that I have because the number 8 and 9 is not in a confident position when you play with WASD movement.
3 months ago in Feedback 2 Open