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Storage logistics

Hi guys, i've got a suggestion here: In the late game keeping items into the storage becomes a problem simply due to the number of chests and the vast number of items available in the game, after a trip having to run around the storage boxes, open...
6 months ago in Feedback 1 Open

Remove the Fae Resources from Storied Realms

Greetings Devpeoples, This post is to request that the various Fae Resources, the Gear Score 100 special POI ones like Titan's Fingernail, Einaidia, and Star Ruby, be removed from the Storied Realms entirely. The reasons for this are two fold: It'...
10 months ago in Feedback 1 Open

Unlocking Nightingale card is underwhelming

I spent more effort unlocking the way to The Watch. To get to Nightingale, I just crafted some T3 infusions then walked up to a quest object and picked it up.
4 months ago in Feedback 0 Open

Add matieral color to matieral description

Add the material colors/texture to it's item description. For example: the Jabberwock crafting materials appear red on clothing, and Azazel materials appear brown - display both those colors/patterns individually in their item description for craf...
9 months ago in Feedback 0 Open

Recruitable NPC, working at base

Hello all ! We have recruitable NPCs, which I'll call companions or friends. The idea of having a companion in this game is fantastic. You can equip them to make them more tanky or give them gear to increase their damage. However, I have a f...
10 months ago in Feedback 0 Open

Dialogue Box

I do not like the new dialogue text. It is hard to read, and I don't like clicking E. It should at least be near the speaker's face. I thought the previous dialogue box fit with the game style much better. Clicking on the arrow or the chosen answe...
9 months ago in Feedback 2 Open

Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
10 months ago in Feedback 5 Open

Auto extinguish stations when production is done

Right now, when I craft something, I need to constantly remember to extinguish the fires for example in the forge or the cooking station. It would be good to have auto extinguished, because it is a chore to keep track of it when I have a specific ...
11 months ago in Feedback 0 Open

Quick access to companion inventory

I'd love to have easier access to my companion's inventory. The current implementation isn't terrible but I'm accessing it often enough that a one-click/one-button solution would be really nice. Two things come to mind for that. 1) When looking at...
11 months ago in Feedback 1 Open

Upper Floor Piece won't attach to Foundation Piece

When creating slight overhangs, I would like to use a thin floor piece instead of a massive foundation piece. Making
11 months ago in Feedback 1 Open