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Allow us to hide lower tier crafting recipes

I'm only at tier 2+, and already the crafting UIs are getting cluttered. Some crafting benches will always need access to the lower tier recipes, mainly those that are used as intermediate materials. But the benches that produce final products do ...
9 days ago in Feedback 2 Open

Learn all free recipes single button

The ability to use a single button to unlock all the free recipes on each crafting tier in the progression tree would be apricated, so we don't need to click through every tab unlocking each recipe individually.
16 days ago in Feedback 11 Open

Ammunition needs its own radial hub, it is being transferred to storage/follower with All 20 times a play session and we have to manually fish it out over and over

Currently I'm transferring to my companion or a storage box 20+ times per session. All will dump my ammo in there and we have to manually fish it out - even when it doesn't happen, I am scanning both sides to make sure I am not about to set off wi...
12 days ago in Feedback 4 Open

Fishing Rating Stat Not Affecting Fish Catch Rate

After conducting thorough testing over 2,500 fishing attempts in Nightingale, I’ve observed that the fishing rating stat doesn’t seem to function as intended. Whether I used a fishing rating of 3 or 197, the catch rate for rare fish remained consi...
3 days ago in Bugs 1 Open

Let building be removable

Please please please PLEASE, make it so we can tear down any building or structure that isn't essential to gameplay. I'm so tired of finding places I'd like to build but there is a coffin, shed or statue in the middle of it. At least let us move i...
15 days ago in Feedback 4 Open

Augment limit on workstations needs to be gone

Currently workstations are limited to 4 active augments regardless if more/others are build in it's vicinity, which feels kinda arbitrary especially for workstations like the workbench & sewing station which could utilize a lot more. This limi...
9 days ago in Feedback 6 Open

Foundation clear ground

Can it be made so when you place a foundation, it gets rid of all the underbrush you can't remove normally in places like Abeyance? Specifically, when you place a Foundation level with the ground.
9 days ago in Feedback 0 Open

Unable to progress as sheliak's yoke is stuck on immune and not moving.

I quit halfway through the boss fight because i got overwhelmed - when i logged back in to give it another go the boss killed me (was still at the partially lost health i had gotten it down to) bit then got stuck and doesn't move or attack just ma...
15 days ago in Bugs 23 Open

NPCs should be able to harvest plants

NPCs should be able to harvest plants/fibers/grains/veggies if equipped with a sickle and set to work here. (this would mean that an npc set to work with a sickle at a bunch of pots or farm plots could plant and harvest all their seeds if properly...
12 days ago in Feedback 1 Open

Trees regrown under certain structures can become Invincible

Description: It has been observed that stumpless trees can be regrown by Carnute in spots where player had built plant boxes and plant pots - Trees regrown can become Invincible State: Actively being worked on Workarounds: - Do not build Planters ...
17 days ago in Bugs 8 Open