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Greenhouse Minor Card Effects Not Showing Correctly

Greetings Devpeoples, This post is to alert you to a bug occurring when crafting items using the Greenhouse Minor Realm Card. When you attempt to craft an item whilst this card is active, it appears that the bonuses will -only- show they've been a...
11 days ago in Bugs 1 Open

Inverse gable walls

It would be really cool if you would add inverse gable walls, for sections like this, allowing builders more creativity with roofs.
11 days ago in Feedback 0 Open

AZERTY Keyboard and A Key for consummables menu

We cannot enter the consumables wheel with the ‘hold A’ shortcut. Holding down the ‘Q’ key opens the menu. But it's impossible to play under these conditions. When we walk to the left (Q key on an AZERTY keyboard), the consumables menu is displaye...
21 days ago in Bugs 4 Open

Wilhelmina rumor quests broken

I have 2 quests both called "A New Rumor" that ask me to talk to Wilhelmina Sasse about new rumors, but she does not have any. These 2 quests can not be completed.
22 days ago in Bugs 4 Open

Survival needs more impact

Right now the survival aspect of the game feels more like a gimmick rather than being a core aspect of the game. Eating, sleeping, and drinking is without an animation. There isn't a thirst meter..it seems like a last minute addition to the game. ...
19 days ago in Feedback 1 Open

Clothing capped at 8 agument bonuses

I'm not sure if this is known by the developers or not, but there appears to be a cap on the number of infusions that can be applied to a piece of gear via augments. Specifically: I noticed this when I crafted some boots using an Excellent sewing ...
14 days ago in Bugs 6 Open

Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
22 days ago in Feedback 4 Open

Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
22 days ago in Feedback 3 Open

Quick access to companion inventory

I'd love to have easier access to my companion's inventory. The current implementation isn't terrible but I'm accessing it often enough that a one-click/one-button solution would be really nice. Two things come to mind for that. 1) When looking at...
22 days ago in Feedback 1 Open

Craft/Build categories start collapsed

Categories should start collapsed, or at least have an option to default to that behavior. That is, if I want to craft a fishing rod, it's much faster for me to click the "Fishing Rods" category and then choose a rod vs scrolling through the entir...
9 days ago in Feedback 1 Open