Currently workstations are limited to 4 active augments regardless if more/others are build in it's vicinity, which feels kinda arbitrary especially for workstations like the workbench & sewing station which could utilize a lot more. This limi...
Building Snapping was already posted and i was suprised it did not get many upvotes. The allowing of building snapping to be turned on or off adds a whole new world of creativity and so my suprise that none of the builders out there upvoted the ol...
I've noticed that any of the structures in the game under the "lighting" tab. Do not give the "well lit" augment to anything. What's the point of building any of them outside of just ambiance?
I'm only a bit into the new update but I'm quite happy with the streamlining of the augmentations! I wouldn't simplify more than this, but so far it feels about right. That being said, I do wish the augments were organized somehow in the build men...
Now after having nearly 200 hours into the game under my own Steam Account rather than my brothers and having followed the development since EA launch I'll write my own review. This may become a book of its own . First things first i love your gam...
We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
Please add a filter option to building. I can think of 2 useful filters.
1. Tile specific filters to see certain tiles across all tilesets, e.g. filter down to only foundations.
2. Augmentation filters so you can filter down to each augmentation...
When crafting an item, there are several issues with the augment stations and their associated infusions. When constructing augments, it is not clear which ones will stack. When crafting a Simple Slingbow, a "Simple Hunting Augment" from a Hunter'...
The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
The ability to dig into a non-rocky terrain tile, such as the sandy terrain of a desert realm. The ability to dig should be enabled after crafting a shovel. Digging to be allowed in the soft, non-rocky terrain of desert, swamp, and forest realms. ...