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Bass Reeves mandates firearm use - please make any 2H range

I really really do not like using fire arms. Really really don't. Will avoid games that require it. Exceedingly unhappy that this quest In Magwyth mandates fire arm use. I am certain quest was created before bows were introduced into game. Please ...
about 1 month ago in Feedback 0 Open

a walking cane

a walking cane would fit perfectly in this world theme, hold it from the top while standing still, hold it from the middle while walking, running and gives moevment speed, and may be use it as a melee weapon while holding it from the bottom.. we c...
about 1 month ago in Feedback 0 Open

Reintroduce Reclaiming Ingots and introduce Alloy ingot creation

Throughout History melting down ingots and combining ingots to get the benefits of another (making alloys) we already have this yes with bronze and brass but in the words of great halbrand himself "Why not combine it" we in a technical sense shoul...
about 1 month ago in Feedback 0 Open

The Regency set is great but makes a glaring issue even worse....

....you cannot by any means tell which way a build object is placing from that green translucent placeholder. And it's driving me nuts because half the walls, panels, doorways, etc always come out facing the wrong way -_- Some kind of arrow pointi...
2 months ago in Feedback 1 Open

Show All Additions in Item Tooltip

Hello! I like the overall change to tooltips for gear, but I feel like there's a bit of tweaking that could be done to further streamline them: The tooltip in question was attached to this post. It's the one you see when hovering over items in you...
2 months ago in Feedback 1 Open

Insight runes not fun enough to be worth fixing

Insight rooms in vaults have always been painful. I had hope that in realms rebuilt they would be either eliminated or made fun. During the quest progression they were fun because the runes were placed deliberately, making them reasonable and exci...
2 months ago in Feedback 0 Open

My feelings about version 0.5, About difficulty

Before the last big update, if I remember correctly, we had to play in certain ascended realms to find new materials and craft level 200+ gear, after which we could take on Apex bosses. Now, until you reach the watchtower, the game feels too easy—...
2 months ago in Feedback 1 Open

Unlock "magical" tool secondary abilities with fey deals

Being able to boomerang a sickle or shoot ropes from a climbing pick is not "normal". These "magical" secondary abilties should not be standard but instead unlocked by making deals with fey. Optionally, just research them under the magic tech tree...
2 months ago in Feedback 0 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
2 months ago in Feedback 0 Open

Filtering by crafting tier in crafting stations

Crafting stations have a big clumsy list of alphabetically sorted items that gets really difficult to use once you have dozens and dozens of differnet items in it. We need a way to easily narrow down that list by selecting the tier of equipment by...
2 months ago in Feedback 0 Open